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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Duskmourn: House of Horror Commander (DSC)
Card Preview
Ezuri's Predation
Times Brought
262
Decks Running
132
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Ezuri's Predation
Sorcery
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Duskmourn: House of Horror Commander (DSC)
·
Rare
·
Illustrated by Uriah Voth
Final zone distribution
60 instances3.3%
Library
5.0%
Battlefield
48.3%
Graveyard
1.7%
Exile
Commanders that played this card
in tracked games-
1
Witherbloom, the Balancer
20 decks
-
2
Ghalta, Primal Hunger
10 decks
-
3
Zimone, Mystery Unraveler
8 decks
-
4
Adrix and Nev, Twincasters
6 decks
-
5
Shroofus Sproutsire
6 decks
-
6
Jasmine Boreal of the Seven
4 decks
-
7
Quandrix, the Proof
4 decks
-
8
Faldorn, Dread Wolf Herald
3 decks
-
9
Goreclaw, Terror of Qal Sisma
3 decks
-
10
Slinza, the Spiked Stampede
3 decks
The "good card" funnel
262 brought · 115 playersBrought to game
262
Ever drawn
57
Reached battlefield
25
Still on board at game end
3
≥ -4.8pp
Players who cast this card win 29% of the time (n=21) , vs 22% when it never left the library (n=160).
When players drew this card but left it in hand, they won 19% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.2pp; 95% confidence interval -4.8pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
0%
T1
0%
T2
0%
T3
4%
T4
8%
T5
84%
T6-9
4%
T10+
Median
7
P25
6
· P75
7
· max
10
On curve
84%
(2 / 25 cast on T8)
Cast same turn as drawn
30%
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.