Fact or Fiction
33% win rate when cast versus 19% when it stays in the library. Across 682 tracked games, Fact or Fiction shows a +13.2 percentage-point lift that marks it as one of blue's sturdiest card-selection instants.
Fact or Fiction sits in 4% of tracked Commander decks on Playgroup Live. Spell it out: decks that resolve it win at 33%, compared to 19% for decks where it never left the library. That +13.2-point gap is a consistent early signal across a dataset of 682 multiplayer games.
The mechanics behind the number make sense. Revealing five cards and banking the stronger pile is pure resource conversion. Opponents face a genuine dilemma on the split, and the caster profits regardless of the choice. Median first cast lands on turn 7, well into the midgame when four mana is freely available and the card selection has maximum impact.
Blue commanders dominate the top-slots table, and the spread across 342 distinct players keeps the data from being skewed by a single enthusiast. No single player accounts for more than 4% of tracked instances, which is a meaningful sign that what we see here reflects the broader community's experience rather than one prolific grinder.
- 4% of tracked Commander decks include Fact or Fiction
- 56% of drawn copies were cast before the game ended
- T7 median first-cast turn
- +13.2pp win-rate lift when cast versus when it stays buried
- 342 distinct players have brought this card to a tracked game
First-cast turn
n=107The "good card" funnel
701 brought · 342 playersOf 701 copies brought to games, 190 were drawn, 107 of those were cast, and nearly all resolved copies ended in the graveyard as the spell resolved and the pile was discarded.
Players who cast this card win 33% of the time (n=100) , vs 19% when it never left the library (n=418).
When players drew this card but left it in hand, they won 26% (n=72) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.2pp; 95% confidence interval +4.3pp to +22.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
225 instancesThe graveyard is the dominant final zone for Fact or Fiction, exactly as the card promises: one pile goes to hand, the other to the bin. Most copies that stay in the library simply never got drawn in the observed games.
Commanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
42 decks
-
2
Sauron, the Dark Lord
22 decks
-
3
Captain N'ghathrod
19 decks
-
4
Aesi, Tyrant of Gyre Strait
13 decks
-
5
Anhelo, the Painter
8 decks
-
6
Cosmic Spider-Man
8 decks
-
7
Tegwyll, Duke of Splendor
8 decks
-
8
The Emperor of Palamecia // The Lord Master of Hell
8 decks
-
9
Anowon, the Ruin Thief
7 decks
-
10
Alela, Cunning Conqueror
6 decks
Blue-heavy commanders dominate the top slots, with Sauron, Lord of the Rings far ahead of the field at 41 decks. The breadth of the list from Grixis to Simic to five-color reflects how broadly blue splashes into controlling strategies.