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Part of Commander Legends: Battle for Baldur's Gate
·
Instant
·
Reality Fracture Commander (FRC)
Live Play Data
Fact or Fiction
5%
Live Inclusion
Times Brought
1686
Decks Running
940
Median Cast Turn
6
Drawn → Played
57%
Format
First-cast turn
n=239
0%
T1
2%
T2
5%
T3
13%
T4
15%
T5
49%
T6-9
17%
T10+
Median
6
P25
5
· P75
8
· max
16
On curve
19%
(30 / 239 cast on T4)
Cast same turn as drawn
32%
The "good card" funnel
1686 brought · 808 playersBrought to game
1686
Ever drawn
416
Reached battlefield
239
Still on board at game end
9
≥ +4.9pp
Players who cast this card win 31% of the time (n=211) , vs 20% when it never left the library (n=1015).
When players drew this card but left it in hand, they won 24% (n=159).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.0pp; 95% confidence interval +4.9pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
499 instances8.2%
Library
1.8%
Battlefield
55.3%
Graveyard
11.8%
Exile
Commanders that played this card
in tracked games-
1
Jace, Multiverse Architect
119 decks
-
2
Sauron, Lord of the Rings
74 decks
-
3
Captain N'ghathrod
48 decks
-
4
Sauron, the Dark Lord
37 decks
-
5
Aesi, Tyrant of Gyre Strait
26 decks
-
6
The Emperor of Palamecia // The Lord Master of Hell
18 decks
-
7
Thranduil, the Elvenking
17 decks
-
8
Y'shtola, Night's Blessed
15 decks
-
9
Saruman, the White Hand
14 decks
-
10
Whtz, the Bibliophile
14 decks
Card text
Fact or Fiction
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Reality Fracture Commander (FRC)
·
Uncommon
·
Illustrated by Matt Cavotta
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.