Faeburrow Elder
Faeburrow Elder is in 14% of tracked Commander decks on Playgroup Live, with a +13.1 percentage-point win-rate lift when it reaches the battlefield versus sitting unplayed in the library.
Faeburrow Elder shows up in 14% of the 3444 Commander decks that have played a tracked game on Playgroup Live. It has been brought to 939 games across 474 distinct decks, making it one of the more consistent ramp pieces in multicolor strategies.
The defining number is the win-rate delta: games where Faeburrow Elder resolved show a +13.1 percentage-point lift over games where it never left the library. With 180 cast observations and 599 library observations, that signal is meaningful, though Playgroup Live's dataset is still growing and the figure should be read as a strong directional trend rather than a settled conclusion. Median first cast lands on turn 5.0, right on the card's 3-mana curve, and 65% of drawn copies reach the battlefield before the game ends.
Faeburrow Elder is a natural fit wherever a commander brings four or five colors to the table. The top commanders in the dataset are almost all five-color or near-five-color strategies, confirming that the Elder's value scales hard with the density of colors already on the board. It is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker.
- 14% of tracked Commander decks include Faeburrow Elder
- T5.0 median first-cast turn, right on its 3-mana curve
- 65% of drawn copies reach the battlefield before the game ends
- 54% battlefield stickiness once it resolves
- +13.1pp win-rate lift when cast versus sitting in the library
- 429 distinct players have brought this card to a tracked game
First-cast turn
n=190The "good card" funnel
983 brought · 429 playersOf 983 Faeburrow Elders brought to games, 291 were drawn, 190 of those were cast, and roughly half stayed on the battlefield through the end of the game, reflecting a creature that trades removal pressure for mana advantage while it lives.
Players who cast this card win 36% of the time (n=180) , vs 23% when it never left the library (n=599).
When players drew this card but left it in hand, they won 37% (n=94) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.1pp; 95% confidence interval +6.0pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
317 instancesThe vast majority of Faeburrow Elder copies never leave the library in any given game, a structural reality of 100-card singleton decks rather than a mark against the card. Of the copies that do move, the battlefield and graveyard are the two most common final resting places, with a healthy share staying on the board through end of game.
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
73 decks
-
2
Ashling, the Limitless
58 decks
-
3
Felothar the Steadfast
44 decks
-
4
Aragorn, the Uniter
18 decks
-
5
Tom Bombadil
18 decks
-
6
The Ur-Dragon
17 decks
-
7
Jodah, the Unifier
16 decks
-
8
Infinite Guideline Station
12 decks
-
9
Doran, Besieged by Time
11 decks
-
10
Go-Shintai of Life's Origin
10 decks
The top-commander list is dominated by four- and five-color strategies, with Ms. Bumbleflower, Ashling the Limitless, and Felothar the Steadfast leading by deck count. The distribution is spread across many commanders, confirming Faeburrow Elder's role as a format-wide multicolor ramp piece rather than a card belonging to any single archetype.