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Part of Bloomburrow
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#24 in Selesnya Commander Staples
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Creature — Treefolk Druid
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Lorwyn Eclipsed Commander (ECC)
Live Play Data
Faeburrow Elder
13%
Live Inclusion
Times Brought
3813
Decks Running
1643
Median Cast Turn
5.0
Drawn → Played
68%
Format
First-cast turn
n=682
0%
T1
2%
T2
24%
T3
12%
T4
13%
T5
38%
T6-9
11%
T10+
Median
5.0
P25
3
· P75
8
· max
20
On curve
26%
(161 / 682 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
3815 brought · 1365 playersBrought to game
3815
Ever drawn
1006
Reached battlefield
682
Still on board at game end
407
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.6pp
Players who cast this card win 35% of the time (n=632) , vs 25% when it never left the library (n=2360).
When players drew this card but left it in hand, they won 34% (n=285).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.4pp; 95% confidence interval +6.6pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1112 instances2.6%
Library
36.6%
Battlefield
28.5%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
213 decks
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2
Ashling, the Limitless
169 decks
-
3
Felothar the Steadfast
94 decks
-
4
Tom Bombadil
74 decks
-
5
Jodah, the Unifier
58 decks
-
6
Aragorn, the Uniter
45 decks
-
7
Tam, the Possibility
43 decks
-
8
The Ur-Dragon
40 decks
-
9
Doran, Besieged by Time
37 decks
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10
Kenrith, the Returned King
36 decks
Card text
Faeburrow Elder
Creature — Treefolk Druid
Vigilance
This creature gets +1/+1 for each color among permanents you control.
: For each color among permanents you control, add one mana of that color.
0 / 0
Lorwyn Eclipsed Commander (ECC)
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Rare
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Illustrated by Mark Zug
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.