collections_bookmark Part of Bloomburrow
Faeburrow Elder card art
Live Play Data

Faeburrow Elder

{1} {G} {W} · Creature — Treefolk Druid · Lorwyn Eclipsed Commander (ECC)
14%
Live Inclusion
Times Brought
981
Decks Running
474
Median Cast Turn
5.0
Drawn → Played
65%
Format

Faeburrow Elder is in 14% of tracked Commander decks on Playgroup Live, with a +13.1 percentage-point win-rate lift when it reaches the battlefield versus sitting unplayed in the library.

Faeburrow Elder shows up in 14% of the 3444 Commander decks that have played a tracked game on Playgroup Live. It has been brought to 939 games across 474 distinct decks, making it one of the more consistent ramp pieces in multicolor strategies.

The defining number is the win-rate delta: games where Faeburrow Elder resolved show a +13.1 percentage-point lift over games where it never left the library. With 180 cast observations and 599 library observations, that signal is meaningful, though Playgroup Live's dataset is still growing and the figure should be read as a strong directional trend rather than a settled conclusion. Median first cast lands on turn 5.0, right on the card's 3-mana curve, and 65% of drawn copies reach the battlefield before the game ends.

Faeburrow Elder is a natural fit wherever a commander brings four or five colors to the table. The top commanders in the dataset are almost all five-color or near-five-color strategies, confirming that the Elder's value scales hard with the density of colors already on the board. It is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker.

At a glance
  • 14% of tracked Commander decks include Faeburrow Elder
  • T5.0 median first-cast turn, right on its 3-mana curve
  • 65% of drawn copies reach the battlefield before the game ends
  • 54% battlefield stickiness once it resolves
  • +13.1pp win-rate lift when cast versus sitting in the library
  • 429 distinct players have brought this card to a tracked game

First-cast turn

n=190
0%
T1
7%
T2
24%
T3
13%
T4
13%
T5
34%
T6-9
9%
T10+
Median 5.0 P25 3 · P75 7 · max 20
On curve 31% (46 / 190 cast on T3) Cast same turn as drawn 30%

The "good card" funnel

983 brought · 429 players
Brought to game
983
Ever drawn
291
Reached battlefield
190
Still on board at game end
103
65%

Of 983 Faeburrow Elders brought to games, 291 were drawn, 190 of those were cast, and roughly half stayed on the battlefield through the end of the game, reflecting a creature that trades removal pressure for mana advantage while it lives.

≥ +6.0pp

Players who cast this card win 36% of the time (n=180) , vs 23% when it never left the library (n=599).

When players drew this card but left it in hand, they won 37% (n=94) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +13.1pp; 95% confidence interval +6.0pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

317 instances
3.5%
Library
32.5%
Battlefield
28.4%
Graveyard
7.9%
Exile

The vast majority of Faeburrow Elder copies never leave the library in any given game, a structural reality of 100-card singleton decks rather than a mark against the card. Of the copies that do move, the battlefield and graveyard are the two most common final resting places, with a healthy share staying on the board through end of game.

Commanders that played this card

in tracked games

The top-commander list is dominated by four- and five-color strategies, with Ms. Bumbleflower, Ashling the Limitless, and Felothar the Steadfast leading by deck count. The distribution is spread across many commanders, confirming Faeburrow Elder's role as a format-wide multicolor ramp piece rather than a card belonging to any single archetype.

Frequently Asked

How often is Faeburrow Elder drawn in a Commander game?
Across 939 tracked games where Faeburrow Elder was in the deck, it was drawn 30% of the time. That is broadly typical for a singleton in a 100-card deck. Of those 291 instances that reached a hand, 65% were cast before the game ended. The remainder reflects games that ended before the player could find an opening, not deliberate decisions to hold the card.
What turn does Faeburrow Elder usually get cast?
Median first-cast turn is 5.0, matching its 3-mana cost almost exactly. The distribution shows a cluster of early casts in turns 3-5 for players who drew it in their opening hand or with early draw, and a long tail out to turn 20 for copies drawn deep into the game. The interquartile range runs from turn 3 to turn 7, so most casts happen in the midgame setup window.
Does casting Faeburrow Elder actually help you win?
In 180 participations where Faeburrow Elder resolved, the normalized win rate is 36%. In 599 participations where it never left the library, the rate is 23%. That is a +13.1 percentage-point difference. Both sample sizes are large enough to treat this as a reliable directional signal: resolving the Elder correlates with better outcomes, consistent with what you would expect from a mana accelerant that also grows into a meaningful threat.
Which commanders run Faeburrow Elder most often?
The top commanders by raw deck count are Ms. Bumbleflower, Ashling the Limitless, and Felothar the Steadfast. Nearly every commander in the top ten has a four- or five-color identity. That is the core use case: Faeburrow Elder scales from a 2/2 vigilance creature into a 4/4 or 5/5 that taps for four or five mana in a multicolor deck, making it an efficient ramp piece and a board presence simultaneously.
How concentrated is the Faeburrow Elder data across players?
429 distinct players have brought Faeburrow Elder to a tracked game on Playgroup Live. The single heaviest contributor accounts for just 4% of all instances. That spread is a genuine strength of the dataset: the numbers are not skewed by one prolific pilot and reflect behavior across a broad cross-section of Commander players.
Is Faeburrow Elder banned anywhere?
Faeburrow Elder is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, Timeless, Oathbreaker, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander due to rarity restrictions. There are no ban-list entries for Commander, so it is available in any deck whose commander supports green and white in its color identity.