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Part of March of the Machine
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Creature — Faerie Rogue
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Faerie Mastermind
8%
Live Inclusion
Times Brought
2283
Decks Running
1063
Median Cast Turn
5.0
Drawn → Played
68%
Format
First-cast turn
n=450
3%
T1
14%
T2
9%
T3
13%
T4
14%
T5
38%
T6-9
10%
T10+
Median
5.0
P25
3
· P75
8
· max
19
On curve
16%
(61 / 450 cast on T2)
Cast same turn as drawn
32%
The "good card" funnel
2283 brought · 841 playersBrought to game
2283
Ever drawn
660
Reached battlefield
450
Still on board at game end
213
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.9pp
Players who cast this card win 36% of the time (n=396) , vs 26% when it never left the library (n=1271).
When players drew this card but left it in hand, they won 42% (n=179).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.8pp; 95% confidence interval +5.9pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
737 instances4.2%
Library
28.9%
Battlefield
34.9%
Graveyard
10.9%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
78 decks
-
2
Rootha, Mastering the Moment
75 decks
-
3
Sonic the Hedgehog
41 decks
-
4
Alela, Cunning Conqueror
39 decks
-
5
Fire Lord Azula
32 decks
-
6
Maralen, Fae Ascendant
30 decks
-
7
Kinnan, Bonder Prodigy
26 decks
-
8
Whtz, the Bibliophile
26 decks
-
9
The Astonishing Ant-Man
22 decks
-
10
Y'shtola, Night's Blessed
22 decks
Card text
Faerie Mastermind
Creature — Faerie Rogue
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.

: Each player draws a card.
2 / 1
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Kai Carpenter
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.