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Part of March of the Machine
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Creature — Faerie Rogue
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Faerie Mastermind
8%
Live Inclusion
Times Brought
3303
Decks Running
1485
Median Cast Turn
5
Drawn → Played
68%
Format
First-cast turn
n=637
3%
T1
14%
T2
10%
T3
12%
T4
14%
T5
38%
T6-9
9%
T10+
Median
5
P25
3
· P75
8
· max
19
On curve
17%
(90 / 637 cast on T2)
Cast same turn as drawn
34%
The "good card" funnel
3303 brought · 1129 playersBrought to game
3303
Ever drawn
930
Reached battlefield
637
Still on board at game end
306
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.1pp
Players who cast this card win 36% of the time (n=584) , vs 25% when it never left the library (n=1936).
When players drew this card but left it in hand, they won 41% (n=260).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.2pp; 95% confidence interval +6.1pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1039 instances4.0%
Library
29.5%
Battlefield
34.3%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
103 decks
-
2
Rootha, Mastering the Moment
93 decks
-
3
Sonic the Hedgehog
57 decks
-
4
Alela, Cunning Conqueror
56 decks
-
5
Fire Lord Azula
41 decks
-
6
Kinnan, Bonder Prodigy
39 decks
-
7
Whtz, the Bibliophile
36 decks
-
8
Maralen, Fae Ascendant
33 decks
-
9
Y'shtola, Night's Blessed
33 decks
-
10
The Astonishing Ant-Man
32 decks
Card text
Faerie Mastermind
Creature — Faerie Rogue
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.

: Each player draws a card.
2 / 1
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Kai Carpenter
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.