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Part of March of the Machine
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Creature — Faerie Rogue
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Faerie Mastermind
7%
Live Inclusion
Times Brought
5290
Decks Running
2209
Median Cast Turn
5
Drawn → Played
66%
Format
First-cast turn
n=1013
1%
T1
12%
T2
13%
T3
12%
T4
13%
T5
39%
T6-9
10%
T10+
Median
5
P25
3
· P75
8
· max
20
On curve
13%
(121 / 1013 cast on T2)
Cast same turn as drawn
33%
The "good card" funnel
5290 brought · 1645 playersBrought to game
5290
Ever drawn
1529
Reached battlefield
1013
Still on board at game end
473
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.6pp
Players who cast this card win 35% of the time (n=972) , vs 26% when it never left the library (n=3249).
When players drew this card but left it in hand, they won 39% (n=483).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.7pp; 95% confidence interval +5.6pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1704 instances3.9%
Library
27.8%
Battlefield
34.6%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
142 decks
-
2
Rootha, Mastering the Moment
125 decks
-
3
Sonic the Hedgehog
81 decks
-
4
Alela, Cunning Conqueror
78 decks
-
5
Fire Lord Azula
68 decks
-
6
Kinnan, Bonder Prodigy
56 decks
-
7
Maralen, Fae Ascendant
55 decks
-
8
Y'shtola, Night's Blessed
53 decks
-
9
Whtz, the Bibliophile
49 decks
-
10
Nekusar, the Mindrazer
41 decks
Card text
Faerie Mastermind
Creature — Faerie Rogue
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.

: Each player draws a card.
2 / 1
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Kai Carpenter
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.