Faerie Mastermind
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Faerie Mastermind
Final zone distribution
461 instancesCommanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
87 decks
-
2
Ms. Bumbleflower
49 decks
-
3
Fire Lord Azula
45 decks
-
4
Maralen, Fae Ascendant
42 decks
-
5
Sonic the Hedgehog
37 decks
-
6
Y'shtola, Night's Blessed
28 decks
-
7
Kinnan, Bonder Prodigy
27 decks
-
8
Alela, Cunning Conqueror
24 decks
-
9
Nekusar, the Mindrazer
24 decks
-
10
The Astonishing Ant-Man
23 decks
The "good card" funnel
1972 brought · 883 playersOnce cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=232) , vs 25% when it never left the library (n=1069).
When players drew this card but left it in hand, they won 33% (n=106).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.4pp; 95% confidence interval +0.9pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.