Faerie Mastermind
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Faerie Mastermind
Final zone distribution
164 instancesCommanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
43 decks
-
2
Maralen, Fae Ascendant
20 decks
-
3
Ms. Bumbleflower
18 decks
-
4
Sonic the Hedgehog
17 decks
-
5
The Astonishing Ant-Man
12 decks
-
6
Y'shtola, Night's Blessed
12 decks
-
7
Kinnan, Bonder Prodigy
11 decks
-
8
Fire Lord Azula
10 decks
-
9
Nekusar, the Mindrazer
10 decks
-
10
Alela, Cunning Conqueror
9 decks
The "good card" funnel
727 brought · 360 playersOnce cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=94) , vs 24% when it never left the library (n=411).
When players drew this card but left it in hand, they won 35% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.8pp; 95% confidence interval -0.6pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=104Full analysis unlocks as more games are tracked. Stats refresh nightly.