collections_bookmark
Part of Outlaws of Thunder Junction
·
Instant
·
Foundations (FDN)
Live Play Data
Fake Your Own Death
2%
Live Inclusion
Times Brought
760
Decks Running
383
Median Cast Turn
6.0
Drawn → Played
52%
Format
First-cast turn
n=82
0%
T1
1%
T2
1%
T3
11%
T4
9%
T5
61%
T6-9
17%
T10+
Median
6.0
P25
6
· P75
9
· max
13
On curve
1%
(1 / 82 cast on T2)
Cast same turn as drawn
15%
The "good card" funnel
760 brought · 351 playersBrought to game
760
Ever drawn
159
Reached battlefield
82
Still on board at game end
6
≥ -8.5pp
Players who cast this card win 21% of the time (n=74) , vs 20% when it never left the library (n=496).
When players drew this card but left it in hand, they won 24% (n=68).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.5pp; 95% confidence interval -8.5pp to +9.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
188 instances3.7%
Library
3.2%
Battlefield
48.4%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Deadpool, Trading Card
17 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
15 decks
-
3
Evereth, Viceroy of Plunder
14 decks
-
4
Garland, Royal Kidnapper
13 decks
-
5
Tinybones, Bauble Burglar
10 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
9 decks
-
7
Olinda the Oblivious
9 decks
-
8
Avacyn, Angel of Horror
7 decks
-
9
Black Cat, Cunning Thief
7 decks
-
10
Shadow the Hedgehog
7 decks
Card text
Fake Your Own Death
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Foundations (FDN)
·
Common
·
Illustrated by Monztre
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.