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Part of Marvel Super Heroes
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Legendary Creature — Human Bird Hero
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Marvel Super Heroes Commander (MSC)
Live Play Data
Falcon and Redwing
1%
Live Inclusion
Times Brought
705
Decks Running
345
Median Cast Turn
5.0
Drawn → Played
78%
Format
First-cast turn
n=136
0%
T1
2%
T2
11%
T3
17%
T4
21%
T5
39%
T6-9
10%
T10+
Median
5.0
P25
4
· P75
8
· max
14
On curve
13%
(15 / 136 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
705 brought · 322 playersBrought to game
705
Ever drawn
172
Reached battlefield
135
Still on board at game end
65
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.2pp
Players who cast this card win 30% of the time (n=115) , vs 21% when it never left the library (n=428).
When players drew this card but left it in hand, they won 12% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.6pp; 95% confidence interval +1.2pp to +18.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
181 instances1.1%
Library
35.9%
Battlefield
34.8%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
260 decks
-
2
Choco, Seeker of Paradise
15 decks
-
3
Director Nick Fury
13 decks
-
4
Kastral, the Windcrested
7 decks
-
5
Bast, Panther Goddess
5 decks
-
6
Belladonna Took
4 decks
-
7
Nick Fury, Agent of S.H.I.E.L.D.
4 decks
-
8
Captain America, Wings of Freedom
2 decks
-
9
Denzilore Fatehold
2 decks
-
10
Storm, Windrider
2 decks
Card text
Falcon and Redwing
Legendary Creature — Human Bird Hero
Flying
Whenever Falcon and Redwing deal combat damage to a player, create that many 1/1 white Bird creature tokens with flying, then put a +1/+1 counter on Falcon and Redwing.
1 / 2
Marvel Super Heroes Commander (MSC)
·
Rare
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Illustrated by Allen Douglas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.