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Falcon and Redwing card art
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Falcon and Redwing

{2} {W} · Legendary Creature — Human Bird Hero · Marvel Super Heroes Commander (MSC)
Times Brought
202
Decks Running
107
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Falcon and Redwing card

Falcon and Redwing

{2} {W}
Legendary Creature — Human Bird Hero
Flying Whenever Falcon and Redwing deal combat damage to a player, create that many 1/1 white Bird creature tokens with flying, then put a +1/+1 counter on Falcon and Redwing.
1 / 2
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Allen Douglas

Final zone distribution

42 instances
57.1%
Battlefield
26.2%
Graveyard
2.4%
Exile
14.3%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

202 brought · 105 players
Brought to game
202
Ever drawn
41
Reached battlefield
34
Still on board at game end
24

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.5pp

Players who cast this card win 27% of the time (n=24) , vs 30% when it never left the library (n=107).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.3pp; 95% confidence interval -14.5pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=34
9%
T1
15%
T2
3%
T3
12%
T4
18%
T5
32%
T6-9
12%
T10+
Median 5.0 P25 3 · P75 7 · max 11
On curve 26% (1 / 34 cast on T3) Cast same turn as drawn 31%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.