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Falcon's Wing Harness card art
Live Play Data

Falcon's Wing Harness

{1} {U} · Artifact — Equipment · Marvel Super Heroes (MSH)
0%
Live Inclusion
Times Brought
111
Decks Running
41
Median Cast Turn
6
Drawn → Played
72%
Format

First-cast turn

n=23
4%
T1
4%
T2
4%
T3
9%
T4
22%
T5
39%
T6-9
17%
T10+
Median 6 P25 5 · P75 9 · max 14
On curve 9% (1 / 23 cast on T2) Cast same turn as drawn 35%

The "good card" funnel

111 brought · 37 players
Brought to game
111
Ever drawn
32
Reached battlefield
23
Still on board at game end
18

Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.8pp

Players who cast this card win 29% of the time (n=18) , vs 16% when it never left the library (n=67).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +12.8pp; 95% confidence interval -8.8pp to +34.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

34 instances
5.9%
Library
52.9%
Battlefield
14.7%
Graveyard
2.9%
Exile
Card text
Falcon's Wing Harness card

Falcon's Wing Harness

{1} {U}
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1 and has flying and ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {2}{U} ({2}{U}: Attach to target creature you control. Equip only as a sorcery.)
Marvel Super Heroes (MSH) · Uncommon · Illustrated by David Álvarez

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.