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Part of Marvel Super Heroes
·
Artifact — Equipment
·
Marvel Super Heroes (MSH)
Card Preview
Falcon's Wing Harness
Times Brought
125
Decks Running
54
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Falcon's Wing Harness
Artifact — Equipment
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has flying and ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip 
(
: Attach to target creature you control. Equip only as a sorcery.)
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by David Álvarez
Final zone distribution
25 instances60.0%
Battlefield
20.0%
Graveyard
4.0%
Exile
16.0%
Hand
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
7 decks
-
2
Bruce Banner // The Incredible Hulk
5 decks
-
3
Captain America, Team Leader
4 decks
-
4
Nick Fury, Agent of S.H.I.E.L.D.
4 decks
-
5
Captain America, First Avenger
3 decks
-
6
King T'Challa // Black Panther, Hope Enduring
3 decks
-
7
Kotis, the Fangkeeper
3 decks
-
8
Arna Kennerüd, Skycaptain
2 decks
-
9
Captain America, Living Legend
2 decks
-
10
Captain Storm, Cosmium Raider
2 decks
The "good card" funnel
125 brought · 56 playersBrought to game
125
Ever drawn
25
Reached battlefield
18
Still on board at game end
15
≥ -5.1pp
Players who cast this card win 31% of the time (n=16) , vs 23% when it never left the library (n=89).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.2pp; 95% confidence interval -5.1pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.