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Part of Streets of New Capenna
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Enchantment
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New Capenna Commander (NCC)
Live Play Data
Family's Favor
0%
Live Inclusion
Times Brought
156
Decks Running
73
Median Cast Turn
—
Drawn → Played
72%
Format
First-cast turn
n=18Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
156 brought · 70 playersBrought to game
156
Ever drawn
25
Reached battlefield
18
Still on board at game end
17
≥ -8.9pp
Players who cast this card win 33% of the time (n=16) , vs 19% when it never left the library (n=118).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.0pp; 95% confidence interval -8.9pp to +36.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
29 instances3.4%
Library
58.6%
Battlefield
24.1%
Graveyard
13.8%
Hand
Commanders that played this card
in tracked games-
1
Me, the Immortal
8 decks
-
2
Perrie, the Pulverizer
6 decks
-
3
Fynn, the Fangbearer
5 decks
-
4
Skullbriar, the Walking Grave
4 decks
-
5
Aphelia, Viper Whisperer
3 decks
-
6
Aveline de Grandpré
3 decks
-
7
Kros, Defense Contractor
3 decks
-
8
Wilson, Refined Grizzly
3 decks
-
9
Owen Grady, Raptor Trainer
2 decks
-
10
The Most Dangerous Gamer
2 decks
Card text
Family's Favor
Enchantment
Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)
New Capenna Commander (NCC)
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Rare
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Illustrated by Alexander Mokhov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.