collections_bookmark Part of Final Fantasy
Fated Clash card art
Live Play Data

Fated Clash

{3} {W} {W} · Sorcery · Final Fantasy Commander (FIC)
0%
Live Inclusion
Times Brought
138
Decks Running
62
Median Cast Turn
8.0
Drawn → Played
51%
Format

First-cast turn

n=20
0%
T1
0%
T2
0%
T3
5%
T4
10%
T5
75%
T6-9
10%
T10+
Median 8.0 P25 7 · P75 9 · max 11
On curve 15% (2 / 20 cast on T5) Cast same turn as drawn 20%

The "good card" funnel

138 brought · 59 players
Brought to game
138
Ever drawn
39
Reached battlefield
20
Still on board at game end
2

Final zone distribution

44 instances
2.3%
Library
4.5%
Battlefield
45.5%
Graveyard
9.1%
Exile

Commanders that played this card

in tracked games
Card text
Fated Clash card

Fated Clash

{3} {W} {W}
Sorcery
You may cast this spell as though it had flash if a creature is attacking and a creature is blocking. Target creature you control and target creature an opponent controls each gain indestructible until end of turn. Then destroy all creatures.
Final Fantasy Commander (FIC) · Rare · Illustrated by Lius Lasahido

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.