collections_bookmark
Part of Foundations Commander Decks
·
Instant
·
Innistrad: Midnight Hunt (MID)
Live Play Data
Fateful Absence
1%
Live Inclusion
Times Brought
589
Decks Running
293
Median Cast Turn
7.0
Drawn → Played
71%
Format
First-cast turn
n=96
0%
T1
2%
T2
4%
T3
9%
T4
21%
T5
43%
T6-9
21%
T10+
Median
7.0
P25
5
· P75
9
· max
25
On curve
2%
(2 / 96 cast on T2)
Cast same turn as drawn
22%
The "good card" funnel
589 brought · 286 playersBrought to game
589
Ever drawn
136
Reached battlefield
96
Still on board at game end
0
≥ -11.0pp
Players who cast this card win 22% of the time (n=85) , vs 24% when it never left the library (n=378).
When players drew this card but left it in hand, they won 25% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.4pp; 95% confidence interval -11.0pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
146 instances0.7%
Library
71.9%
Graveyard
4.8%
Exile
22.6%
Hand
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
191 decks
-
2
Sorin of House Markov // Sorin, Ravenous Neonate
5 decks
-
3
Kambal, Profiteering Mayor
4 decks
-
4
Edgar Markov
3 decks
-
5
Whtz, the Bibliophile
3 decks
-
6
Aerith Gainsborough
2 decks
-
7
Anti-Venom, Horrifying Healer
2 decks
-
8
Dwalin, Weaponmaster
2 decks
-
9
Liesa, Forgotten Archangel
2 decks
-
10
Lucy MacLean, Positively Armed
2 decks
Card text
Fateful Absence
Instant
Destroy target creature or planeswalker. Its controller investigates. (They create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Innistrad: Midnight Hunt (MID)
·
Rare
·
Illustrated by Eric Deschamps
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.