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Fateful Absence card art
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Fateful Absence

{1} {W} · Instant · Innistrad: Midnight Hunt (MID)
Times Brought
178
Decks Running
90
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Fateful Absence card

Fateful Absence

{1} {W}
Instant
Destroy target creature or planeswalker. Its controller investigates. (They create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Innistrad: Midnight Hunt (MID) · Rare · Illustrated by Eric Deschamps

Final zone distribution

31 instances
3.2%
Battlefield
61.3%
Graveyard
6.5%
Exile
29.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

178 brought · 87 players
Brought to game
178
Ever drawn
28
Reached battlefield
19
Still on board at game end
1
≥ -16.6pp

Players who cast this card win 25% of the time (n=16) , vs 28% when it never left the library (n=112).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.1pp; 95% confidence interval -16.6pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.