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Part of Outlaws of Thunder Junction
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Legendary Creature — Ooze Rogue
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Felix Five-Boots
2%
Live Inclusion
Times Brought
189
Decks Running
103
Median Cast Turn
6
Drawn → Played
60%
Format
First-cast turn
n=41
0%
T1
0%
T2
5%
T3
20%
T4
12%
T5
59%
T6-9
5%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
37%
(5 / 41 cast on T5)
Cast same turn as drawn
30%
The "good card" funnel
189 brought · 103 playersBrought to game
189
Ever drawn
45
Reached battlefield
27
Still on board at game end
14
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.1pp
Players who cast this card win 38% of the time (n=25) , vs 24% when it never left the library (n=125).
When players drew this card but left it in hand, they won 21% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.4pp; 95% confidence interval -3.1pp to +31.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances4.3%
Library
29.8%
Battlefield
23.4%
Graveyard
12.8%
Exile
Commanders that played this card
in tracked games-
1
Gonti, Canny Acquisitor
47 decks
-
2
Kotis, the Fangkeeper
43 decks
-
3
Yidris, Maelstrom Wielder
5 decks
-
4
Cazur, Ruthless Stalker
3 decks
-
5
Ukkima, Stalking Shadow
3 decks
-
6
Nine-Fingers Keene
2 decks
-
7
Uugguu, the Omniplasm
2 decks
-
8
Ezio Auditore da Firenze
1 decks
-
9
Mimeoplasm, Revered One
1 decks
-
10
Omnath, Locus of All
1 decks
Card text
Felix Five-Boots
Legendary Creature — Ooze Rogue
Menace, ward
If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
5 / 4
Outlaws of Thunder Junction Commander (OTC)
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Mythic
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.