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Part of Outlaws of Thunder Junction
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Legendary Creature — Ooze Rogue
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Felix Five-Boots
2%
Live Inclusion
Times Brought
254
Decks Running
133
Median Cast Turn
6
Drawn → Played
55%
Format
First-cast turn
n=67
0%
T1
1%
T2
4%
T3
25%
T4
18%
T5
45%
T6-9
6%
T10+
Median
6
P25
4
· P75
7
· max
12
On curve
49%
(12 / 67 cast on T5)
Cast same turn as drawn
23%
The "good card" funnel
254 brought · 130 playersBrought to game
254
Ever drawn
64
Reached battlefield
35
Still on board at game end
19
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.9pp
Players who cast this card win 30% of the time (n=32) , vs 24% when it never left the library (n=167).
When players drew this card but left it in hand, they won 17% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.0pp; 95% confidence interval -8.9pp to +20.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
67 instances3.0%
Library
28.4%
Battlefield
26.9%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Gonti, Canny Acquisitor
60 decks
-
2
Kotis, the Fangkeeper
52 decks
-
3
Yidris, Maelstrom Wielder
7 decks
-
4
Uugguu, the Omniplasm
5 decks
-
5
Cazur, Ruthless Stalker
4 decks
-
6
Nine-Fingers Keene
4 decks
-
7
Ukkima, Stalking Shadow
3 decks
-
8
Ezio Auditore da Firenze
1 decks
-
9
Mimeoplasm, Revered One
1 decks
-
10
O-Kagachi, Vengeful Kami
1 decks
Card text
Felix Five-Boots
Legendary Creature — Ooze Rogue
Menace, ward
If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
5 / 4
Outlaws of Thunder Junction Commander (OTC)
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Mythic
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.