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Part of Outlaws of Thunder Junction
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Legendary Creature — Ooze Rogue
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Felix Five-Boots
2%
Live Inclusion
Times Brought
146
Decks Running
81
Median Cast Turn
6.0
Drawn → Played
62%
Format
First-cast turn
n=34
0%
T1
0%
T2
3%
T3
18%
T4
12%
T5
62%
T6-9
6%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
32%
(4 / 34 cast on T5)
Cast same turn as drawn
25%
The "good card" funnel
146 brought · 79 playersBrought to game
146
Ever drawn
39
Reached battlefield
24
Still on board at game end
11
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.0pp
Players who cast this card win 40% of the time (n=22) , vs 26% when it never left the library (n=93).
When players drew this card but left it in hand, they won 25% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.2pp; 95% confidence interval -5.0pp to +33.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
40 instances5.0%
Library
27.5%
Battlefield
25.0%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
Gonti, Canny Acquisitor
35 decks
-
2
Kotis, the Fangkeeper
35 decks
-
3
Yidris, Maelstrom Wielder
4 decks
-
4
Ukkima, Stalking Shadow
3 decks
-
5
Nine-Fingers Keene
2 decks
-
6
Cazur, Ruthless Stalker
1 decks
-
7
Ezio Auditore da Firenze
1 decks
-
8
Mimeoplasm, Revered One
1 decks
-
9
Omnath, Locus of All
1 decks
-
10
The Mimeoplasm
1 decks
Card text
Felix Five-Boots
Legendary Creature — Ooze Rogue
Menace, ward
If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
5 / 4
Outlaws of Thunder Junction Commander (OTC)
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Mythic
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.