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Part of Bloomburrow
·
Sorcery
·
Bloomburrow (BLB)
Live Play Data
Fell
1%
Live Inclusion
Times Brought
476
Decks Running
194
Median Cast Turn
6
Drawn → Played
61%
Format
First-cast turn
n=65
2%
T1
3%
T2
5%
T3
12%
T4
26%
T5
45%
T6-9
8%
T10+
Median
6
P25
5
· P75
7
· max
17
On curve
5%
(2 / 65 cast on T2)
Cast same turn as drawn
24%
The "good card" funnel
476 brought · 175 playersBrought to game
476
Ever drawn
106
Reached battlefield
65
Still on board at game end
2
≥ +0.0pp
Players who cast this card win 28% of the time (n=60) , vs 17% when it never left the library (n=315).
When players drew this card but left it in hand, they won 10% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.4pp; 95% confidence interval +0.0pp to +22.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
114 instances6.1%
Library
1.8%
Battlefield
58.8%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Vren, the Relentless
16 decks
-
2
Marrow-Gnawer
5 decks
-
3
Zoraline, Cosmos Caller
5 decks
-
4
Glarb, Calamity's Augur
4 decks
-
5
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
4 decks
-
6
Shay Cormac
4 decks
-
7
Super Shredder
4 decks
-
8
Vincent Valentine // Galian Beast
4 decks
-
9
Camellia, the Seedmiser
3 decks
-
10
Chatterfang, Squirrel General
3 decks
Card text
Fell
Sorcery
Destroy target creature.
Bloomburrow (BLB)
·
Uncommon
·
Illustrated by A. M. Sartor
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.