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Part of March of the Machine
·
Sorcery
·
Murders at Karlov Manor Commander (MKC)
Live Play Data
Fell the Mighty
3%
Live Inclusion
Times Brought
869
Decks Running
468
Median Cast Turn
8
Drawn → Played
58%
Format
First-cast turn
n=113
0%
T1
0%
T2
1%
T3
5%
T4
9%
T5
64%
T6-9
21%
T10+
Median
8
P25
6
· P75
9
· max
22
On curve
15%
(10 / 113 cast on T5)
Cast same turn as drawn
24%
The "good card" funnel
869 brought · 431 playersBrought to game
869
Ever drawn
196
Reached battlefield
113
Still on board at game end
10
≥ -2.3pp
Players who cast this card win 29% of the time (n=102) , vs 23% when it never left the library (n=569).
When players drew this card but left it in hand, they won 28% (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval -2.3pp to +14.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
214 instances2.3%
Library
4.7%
Battlefield
53.7%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Frodo, Adventurous Hobbit
56 decks
-
2
Arcades, the Strategist
45 decks
-
3
Inquisitor Greyfax
28 decks
-
4
Arabella, Abandoned Doll
24 decks
-
5
Marneus Calgar
22 decks
-
6
Edgar Markov
20 decks
-
7
Felothar the Steadfast
19 decks
-
8
Sam, Loyal Attendant
19 decks
-
9
Sidar Jabari of Zhalfir
19 decks
-
10
Doran, Besieged by Time
17 decks
Card text
Fell the Mighty
Sorcery
Destroy all creatures with power greater than target creature's power.
Murders at Karlov Manor Commander (MKC)
·
Rare
·
Illustrated by Raymond Swanland
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.