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Feral Ghoul card art
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Feral Ghoul

{2} {B} · Creature — Zombie Mutant · Fallout (PIP)
Times Brought
264
Decks Running
132
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Feral Ghoul card

Feral Ghoul

{2} {B}
Creature — Zombie Mutant
Menace Whenever another creature you control dies, put a +1/+1 counter on this creature. When this creature dies, each opponent gets a number of rad counters equal to its power.
2 / 2
Fallout (PIP) · Rare · Illustrated by Sergio Cosmai

Final zone distribution

62 instances
1.6%
Library
24.2%
Battlefield
43.5%
Graveyard
30.6%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

264 brought · 125 players
Brought to game
264
Ever drawn
52
Reached battlefield
30
Still on board at game end
15

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -17.1pp

Players who cast this card win 15% of the time (n=26) , vs 23% when it never left the library (n=144).

When players drew this card but left it in hand, they won 29% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -7.2pp; 95% confidence interval -17.1pp to +2.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=30
0%
T1
13%
T2
20%
T3
17%
T4
10%
T5
30%
T6-9
10%
T10+
Median 4.5 P25 3 · P75 7 · max 12
On curve 33% (6 / 30 cast on T3) Cast same turn as drawn 24%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.