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Part of Fallout
·
Creature — Zombie Mutant
·
Fallout (PIP)
Live Play Data
Feral Ghoul
1%
Live Inclusion
Times Brought
174
Decks Running
105
Median Cast Turn
5.0
Drawn → Played
74%
Format
First-cast turn
n=26
4%
T1
0%
T2
27%
T3
12%
T4
15%
T5
31%
T6-9
12%
T10+
Median
5.0
P25
3
· P75
7
· max
12
On curve
31%
(7 / 26 cast on T3)
Cast same turn as drawn
38%
The "good card" funnel
174 brought · 100 playersBrought to game
174
Ever drawn
35
Reached battlefield
26
Still on board at game end
12
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.1pp
Players who cast this card win 23% of the time (n=26) , vs 21% when it never left the library (n=104).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.7pp; 95% confidence interval -15.1pp to +18.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
49 instances2.0%
Library
24.5%
Battlefield
55.1%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
74 decks
-
2
The Ghoul, Gunslinger
9 decks
-
3
Jenova, Ancient Calamity
5 decks
-
4
Marchesa, the Black Rose
3 decks
-
5
Teysa Karlov
2 decks
-
6
The Master, Transcendent
2 decks
-
7
Dina, Essence Brewer
1 decks
-
8
Gev, Scaled Scorch
1 decks
-
9
Ghoulcaller Gisa
1 decks
-
10
God-Eternal Bontu
1 decks
Card text
Feral Ghoul
Creature — Zombie Mutant
Menace
Whenever another creature you control dies, put a +1/+1 counter on this creature.
When this creature dies, each opponent gets a number of rad counters equal to its power.
2 / 2
Fallout (PIP)
·
Rare
·
Illustrated by Sergio Cosmai
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.