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Part of Fallout
·
Creature — Zombie Mutant
·
Fallout (PIP)
Card Preview
Feral Ghoul
1%
Decklist Inclusion
Times Brought
153
Decks Running
93
In Decks
692
Decklist Inclusion
1%
Format
Card text
Feral Ghoul
Creature — Zombie Mutant
Menace
Whenever another creature you control dies, put a +1/+1 counter on this creature.
When this creature dies, each opponent gets a number of rad counters equal to its power.
2 / 2
Fallout (PIP)
·
Rare
·
Illustrated by Sergio Cosmai
Final zone distribution
45 instances2.2%
Library
22.2%
Battlefield
57.8%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
67 decks
-
2
The Ghoul, Gunslinger
6 decks
-
3
Jenova, Ancient Calamity
5 decks
-
4
Marchesa, the Black Rose
3 decks
-
5
Teysa Karlov
2 decks
-
6
The Master, Transcendent
2 decks
-
7
Dina, Essence Brewer
1 decks
-
8
God-Eternal Bontu
1 decks
-
9
Gorma, the Gullet
1 decks
-
10
Hashaton, Scarab's Fist
1 decks
The "good card" funnel
153 brought · 89 playersBrought to game
153
Ever drawn
31
Reached battlefield
24
Still on board at game end
10
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.0pp
Players who cast this card win 18% of the time (n=24) , vs 19% when it never left the library (n=90).
Observed gap -0.9pp; 95% confidence interval -17.0pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
4%
T1
0%
T2
29%
T3
13%
T4
13%
T5
33%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
10
On curve
33%
(7 / 24 cast on T3)
Cast same turn as drawn
32%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.