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Fervent Charge card art
Live Play Data

Fervent Charge

{1} {R} {W} {B} · Enchantment · Apocalypse (APC)
2%
Live Inclusion
Times Brought
268
Decks Running
133
Median Cast Turn
6.5
Drawn → Played
51%
Format

First-cast turn

n=24
0%
T1
0%
T2
0%
T3
13%
T4
25%
T5
38%
T6-9
25%
T10+
Median 6.5 P25 5 · P75 10 · max 13
On curve 13% (3 / 24 cast on T4) Cast same turn as drawn 33%

The "good card" funnel

268 brought · 131 players
Brought to game
268
Ever drawn
47
Reached battlefield
24
Still on board at game end
15

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.6pp

Players who cast this card win 39% of the time (n=23) , vs 28% when it never left the library (n=179).

When players drew this card but left it in hand, they won 13% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.8pp; 95% confidence interval -7.6pp to +29.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

53 instances
28.3%
Battlefield
22.6%
Graveyard
9.4%
Exile
39.6%
Hand

Commanders that played this card

in tracked games
Card text
Fervent Charge card

Fervent Charge

{1} {R} {W} {B}
Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Apocalypse (APC) · Rare · Illustrated by Mark Tedin

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.