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Fierce Guardianship card art
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Fierce Guardianship

{2} {U} · Instant · Commander Masters (CMM)
Times Brought
1854
Decks Running
959
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Fierce Guardianship card

Fierce Guardianship

{2} {U}
Instant
If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.
Commander Masters (CMM) · Rare · Illustrated by Randy Vargas

Final zone distribution

444 instances
2.0%
Library
2.5%
Battlefield
46.4%
Graveyard
9.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1857 brought · 644 players
Brought to game
1857
Ever drawn
384
Reached battlefield
202
Still on board at game end
11
≥ -0.3pp

Players who cast this card win 28% of the time (n=164) , vs 25% when it never left the library (n=1110).

When players drew this card but left it in hand, they won 27% (n=130) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.7pp; 95% confidence interval -0.3pp to +7.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=202
0%
T1
3%
T2
7%
T3
14%
T4
15%
T5
51%
T6-9
9%
T10+
Median 6.0 P25 5 · P75 8 · max 14
On curve 11% (14 / 202 cast on T3) Cast same turn as drawn 18%
2247 of 300 tracked games 99%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.