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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Fight for the Throne
1%
Live Inclusion
Times Brought
332
Decks Running
138
Median Cast Turn
7
Drawn → Played
67%
Format
First-cast turn
n=49
0%
T1
0%
T2
4%
T3
10%
T4
16%
T5
57%
T6-9
12%
T10+
Median
7
P25
5
· P75
8
· max
12
On curve
0%
(0 / 49 cast on T2)
Cast same turn as drawn
19%
The "good card" funnel
332 brought · 126 playersBrought to game
332
Ever drawn
73
Reached battlefield
49
Still on board at game end
4
≥ -13.8pp
Players who cast this card win 26% of the time (n=44) , vs 27% when it never left the library (n=210).
When players drew this card but left it in hand, they won 10% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.2pp; 95% confidence interval -13.8pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
83 instances4.8%
Battlefield
67.5%
Graveyard
3.6%
Exile
24.1%
Hand
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
111 decks
-
2
Jennifer Walters // The Sensational She-Hulk
5 decks
-
3
Blor the Impervious
2 decks
-
4
Bruce Banner // The Incredible Hulk
2 decks
-
5
Kraven the Hunter
2 decks
-
6
Okoye, Mighty and Adored
2 decks
-
7
Skullbriar, the Walking Grave
2 decks
-
8
Wilson, Refined Grizzly
2 decks
-
9
Gargos, Vicious Watcher
1 decks
-
10
Ghalta, Primal Hunger
1 decks
Card text
Fight for the Throne
Instant
Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. When the creature an opponent controls dies this turn, if you control your commander, you become the monarch.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Le Vuong
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.