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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Fight for the Throne
1%
Live Inclusion
Times Brought
606
Decks Running
229
Median Cast Turn
6.0
Drawn → Played
65%
Format
First-cast turn
n=92
0%
T1
0%
T2
3%
T3
10%
T4
20%
T5
52%
T6-9
15%
T10+
Median
6.0
P25
5
· P75
8
· max
16
On curve
0%
(0 / 92 cast on T2)
Cast same turn as drawn
26%
The "good card" funnel
606 brought · 205 playersBrought to game
606
Ever drawn
141
Reached battlefield
92
Still on board at game end
8
≥ -3.1pp
Players who cast this card win 30% of the time (n=73) , vs 23% when it never left the library (n=354).
When players drew this card but left it in hand, they won 18% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.2pp; 95% confidence interval -3.1pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
155 instances5.2%
Battlefield
61.9%
Graveyard
4.5%
Exile
28.4%
Hand
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
176 decks
-
2
Jennifer Walters // The Sensational She-Hulk
7 decks
-
3
Bruce Banner // The Incredible Hulk
3 decks
-
4
Kwia Vigorbloom
3 decks
-
5
Neyith of the Dire Hunt
3 decks
-
6
Skullbriar, the Walking Grave
3 decks
-
7
Wilson, Refined Grizzly
3 decks
-
8
Blor the Impervious
2 decks
-
9
Edgar, Moonlit Sovereign
2 decks
-
10
Kraven the Hunter
2 decks
Card text
Fight for the Throne
Instant
Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. When the creature an opponent controls dies this turn, if you control your commander, you become the monarch.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Le Vuong
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.