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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Fight for the Throne
1%
Live Inclusion
Times Brought
177
Decks Running
79
Median Cast Turn
7.0
Drawn → Played
56%
Format
First-cast turn
n=20
0%
T1
0%
T2
5%
T3
10%
T4
15%
T5
55%
T6-9
15%
T10+
Median
7.0
P25
5
· P75
9
· max
12
On curve
0%
(0 / 20 cast on T2)
The "good card" funnel
177 brought · 73 playersBrought to game
177
Ever drawn
36
Reached battlefield
20
Still on board at game end
1
≥ -15.3pp
Players who cast this card win 34% of the time (n=17) , vs 28% when it never left the library (n=118).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval -15.3pp to +27.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances2.3%
Battlefield
62.8%
Graveyard
4.7%
Exile
30.2%
Hand
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
65 decks
-
2
Jennifer Walters // The Sensational She-Hulk
4 decks
-
3
Bruce Banner // The Incredible Hulk
2 decks
-
4
Ghalta, Primal Hunger
1 decks
-
5
Hit-Monkey
1 decks
-
6
Okoye, Mighty and Adored
1 decks
-
7
Perrie, the Pulverizer
1 decks
-
8
Questing Beast
1 decks
-
9
Skullbriar, the Walking Grave
1 decks
-
10
Wayta, Trainer Prodigy
1 decks
Card text
Fight for the Throne
Instant
Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. When the creature an opponent controls dies this turn, if you control your commander, you become the monarch.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Le Vuong
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.