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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Card Preview
Fight for the Throne
Times Brought
407
Decks Running
185
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Fight for the Throne
Instant
Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. When the creature an opponent controls dies this turn, if you control your commander, you become the monarch.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Le Vuong
Final zone distribution
83 instances2.4%
Battlefield
69.9%
Graveyard
1.2%
Exile
26.5%
Hand
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
158 decks
-
2
Kwia Vigorbloom
2 decks
-
3
Neyith of the Dire Hunt
2 decks
-
4
Skullbriar, the Walking Grave
2 decks
-
5
Strong, the Brutish Thespian
2 decks
-
6
Beorn the Fierce
1 decks
-
7
Blor the Impervious
1 decks
-
8
Bruce Banner // The Incredible Hulk
1 decks
-
9
Chevill, Bane of Monsters
1 decks
-
10
Gargos, Vicious Watcher
1 decks
The "good card" funnel
407 brought · 172 playersBrought to game
407
Ever drawn
81
Reached battlefield
57
Still on board at game end
2
≥ +2.4pp
Players who cast this card win 36% of the time (n=45) , vs 27% when it never left the library (n=234).
When players drew this card but left it in hand, they won 22% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.6pp; 95% confidence interval +2.4pp to +16.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=57
0%
T1
2%
T2
2%
T3
21%
T4
19%
T5
44%
T6-9
12%
T10+
Median
6
P25
5
· P75
7
· max
12
On curve
2%
(1 / 57 cast on T2)
Cast same turn as drawn
32%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.