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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Live Play Data
Fight On!
1%
Live Inclusion
Times Brought
300
Decks Running
147
Median Cast Turn
9
Drawn → Played
56%
Format
First-cast turn
n=31
0%
T1
0%
T2
0%
T3
3%
T4
3%
T5
58%
T6-9
35%
T10+
Median
9
P25
7
· P75
11
· max
14
On curve
0%
(0 / 31 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
302 brought · 130 playersBrought to game
302
Ever drawn
55
Reached battlefield
31
Still on board at game end
2
≥ -7.7pp
Players who cast this card win 26% of the time (n=26) , vs 17% when it never left the library (n=209).
When players drew this card but left it in hand, they won 22% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.5pp; 95% confidence interval -7.7pp to +24.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
63 instances6.3%
Library
3.2%
Battlefield
57.1%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
17 decks
-
2
Vincent Valentine // Galian Beast
9 decks
-
3
Sephiroth, Planet's Heir
7 decks
-
4
Y'shtola, Night's Blessed
7 decks
-
5
Isshin, Two Heavens as One
6 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
5 decks
-
7
The Wandering Minstrel
5 decks
-
8
Jin Sakai, Ghost of Tsushima
4 decks
-
9
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
4 decks
-
10
Eddie Brock // Venom, Lethal Protector
3 decks
Card text
Fight On!
Instant
Return up to two target creature cards from your graveyard to your hand.
Final Fantasy (FIN)
·
Common
·
Illustrated by Hokuyuu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.