format_list_numbered #28 blue board wipe
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Live Play Data

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{1} {U} {U} · Instant · March of the Machine: The Aftermath (MAT)
0%
Live Inclusion
Times Brought
236
Decks Running
116
Median Cast Turn
8
Drawn → Played
52%
Format

First-cast turn

n=35
0%
T1
0%
T2
0%
T3
3%
T4
14%
T5
54%
T6-9
29%
T10+
Median 8 P25 6 · P75 10 · max 12
On curve 0% (0 / 35 cast on T3) Cast same turn as drawn 30%

The "good card" funnel

236 brought · 106 players
Brought to game
236
Ever drawn
67
Reached battlefield
35
Still on board at game end
2
≥ +2.4pp

Players who cast this card win 30% of the time (n=33) , vs 12% when it never left the library (n=145).

When players drew this card but left it in hand, they won 32% (n=30).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +18.2pp; 95% confidence interval +2.4pp to +34.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

75 instances
6.7%
Library
2.7%
Battlefield
54.7%
Graveyard
5.3%
Exile
Card text
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{1} {U} {U}
Instant
Return all noncreature, nonland permanents to their owners' hands.
March of the Machine: The Aftermath (MAT) · Uncommon · Illustrated by Julia Metzger

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.