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Part of Duskmourn: House of Horror
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Sorcery
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Duskmourn: House of Horror (DSK)
Live Play Data
Final Vengeance
0%
Live Inclusion
Times Brought
254
Decks Running
112
Median Cast Turn
7.0
Drawn → Played
59%
Format
First-cast turn
n=30
0%
T1
0%
T2
0%
T3
7%
T4
20%
T5
47%
T6-9
27%
T10+
Median
7.0
P25
5
· P75
11
· max
16
On curve
0%
(0 / 30 cast on T1)
Cast same turn as drawn
34%
The "good card" funnel
255 brought · 109 playersBrought to game
255
Ever drawn
51
Reached battlefield
30
Still on board at game end
1
≥ -10.9pp
Players who cast this card win 23% of the time (n=28) , vs 18% when it never left the library (n=177).
When players drew this card but left it in hand, they won 38% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.3pp; 95% confidence interval -10.9pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances3.6%
Library
1.8%
Battlefield
60.0%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Lynde, Cheerful Tormentor
12 decks
-
2
Teysa Karlov
11 decks
-
3
Sméagol, Helpful Guide
5 decks
-
4
Tergrid, God of Fright // Tergrid's Lantern
4 decks
-
5
Vren, the Relentless
4 decks
-
6
Deadpool, Trading Card
3 decks
-
7
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
3 decks
-
8
Caesar, Legion's Emperor
2 decks
-
9
Edgar Markov
2 decks
-
10
Ghoulcaller Gisa
2 decks
Card text
Final Vengeance
Sorcery
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Exile target creature.
Duskmourn: House of Horror (DSK)
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Common
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Illustrated by David Szabo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.