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Part of Duskmourn: House of Horror
·
Sorcery
·
Duskmourn: House of Horror (DSK)
Live Play Data
Final Vengeance
0%
Live Inclusion
Times Brought
164
Decks Running
73
Median Cast Turn
7.0
Drawn → Played
71%
Format
First-cast turn
n=24
0%
T1
0%
T2
0%
T3
4%
T4
25%
T5
46%
T6-9
25%
T10+
Median
7.0
P25
5
· P75
11
· max
16
On curve
0%
(0 / 24 cast on T1)
Cast same turn as drawn
30%
The "good card" funnel
165 brought · 70 playersBrought to game
165
Ever drawn
34
Reached battlefield
24
Still on board at game end
0
≥ -18.4pp
Players who cast this card win 16% of the time (n=22) , vs 18% when it never left the library (n=116).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.4pp; 95% confidence interval -18.4pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
36 instances2.8%
Library
69.4%
Graveyard
8.3%
Exile
19.4%
Hand
Commanders that played this card
in tracked games-
1
Teysa Karlov
7 decks
-
2
Lynde, Cheerful Tormentor
6 decks
-
3
Sméagol, Helpful Guide
3 decks
-
4
Tergrid, God of Fright // Tergrid's Lantern
3 decks
-
5
Vren, the Relentless
3 decks
-
6
Caesar, Legion's Emperor
2 decks
-
7
Ghoulcaller Gisa
2 decks
-
8
Nashi, Searcher in the Dark
2 decks
-
9
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
2 decks
-
10
Uugguu, the Omniplasm
2 decks
Card text
Final Vengeance
Sorcery
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Exile target creature.
Duskmourn: House of Horror (DSK)
·
Common
·
Illustrated by David Szabo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.