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Part of Duskmourn: House of Horror
·
Sorcery
·
Duskmourn: House of Horror (DSK)
Live Play Data
Final Vengeance
0%
Live Inclusion
Times Brought
195
Decks Running
89
Median Cast Turn
7
Drawn → Played
66%
Format
First-cast turn
n=27
0%
T1
0%
T2
0%
T3
4%
T4
22%
T5
48%
T6-9
26%
T10+
Median
7
P25
5
· P75
11
· max
16
On curve
0%
(0 / 27 cast on T1)
Cast same turn as drawn
35%
The "good card" funnel
196 brought · 84 playersBrought to game
196
Ever drawn
41
Reached battlefield
27
Still on board at game end
1
≥ -15.1pp
Players who cast this card win 18% of the time (n=25) , vs 17% when it never left the library (n=135).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.6pp; 95% confidence interval -15.1pp to +16.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
44 instances4.5%
Library
2.3%
Battlefield
63.6%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Teysa Karlov
9 decks
-
2
Lynde, Cheerful Tormentor
8 decks
-
3
Sméagol, Helpful Guide
5 decks
-
4
Tergrid, God of Fright // Tergrid's Lantern
4 decks
-
5
Deadpool, Trading Card
3 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
3 decks
-
7
Vren, the Relentless
3 decks
-
8
Caesar, Legion's Emperor
2 decks
-
9
Edgar Markov
2 decks
-
10
Ghoulcaller Gisa
2 decks
Card text
Final Vengeance
Sorcery
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Exile target creature.
Duskmourn: House of Horror (DSK)
·
Common
·
Illustrated by David Szabo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.