Live Play Data
Finest Hour
1%
Live Inclusion
Times Brought
234
Decks Running
65
Median Cast Turn
7.0
Drawn → Played
59%
Format
First-cast turn
n=34
0%
T1
3%
T2
0%
T3
6%
T4
6%
T5
71%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
9
· max
14
On curve
15%
(2 / 34 cast on T5)
Cast same turn as drawn
31%
The "good card" funnel
234 brought · 62 playersBrought to game
234
Ever drawn
58
Reached battlefield
34
Still on board at game end
26
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.7pp
Players who cast this card win 38% of the time (n=31) , vs 15% when it never left the library (n=157).
When players drew this card but left it in hand, they won 4% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.8pp; 95% confidence interval +6.7pp to +38.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
59 instances1.7%
Library
44.1%
Battlefield
11.9%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Rafiq of the Many
16 decks
-
2
Mr. Foxglove
14 decks
-
3
Progenitus
6 decks
-
4
Galea, Kindler of Hope
5 decks
-
5
Tuvasa the Sunlit
4 decks
-
6
Human Torch
3 decks
-
7
Estrid, the Masked
2 decks
-
8
Katara, the Fearless
2 decks
-
9
Perrie, the Pulverizer
2 decks
-
10
Amareth, the Lustrous
1 decks
Card text
Finest Hour
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Commander 2018 (C18)
·
Rare
·
Illustrated by Michael Komarck
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.