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Part of Commander Masters
·
Artifact — Equipment
·
Foundations (FDN)
Live Play Data
Fireshrieker
1%
Live Inclusion
Times Brought
1251
Decks Running
641
Median Cast Turn
6.0
Drawn → Played
68%
Format
First-cast turn
n=184
0%
T1
5%
T2
9%
T3
11%
T4
23%
T5
41%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
8
· max
13
On curve
14%
(16 / 184 cast on T3)
Cast same turn as drawn
25%
The "good card" funnel
1251 brought · 567 playersBrought to game
1251
Ever drawn
272
Reached battlefield
184
Still on board at game end
147
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.3pp
Players who cast this card win 25% of the time (n=165) , vs 21% when it never left the library (n=808).
When players drew this card but left it in hand, they won 20% (n=81).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.3pp; 95% confidence interval -3.3pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
309 instances2.9%
Library
47.6%
Battlefield
21.4%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
54 decks
- 2 Zhulodok, Void Gorger 50 decks
-
3
The Mindskinner
43 decks
-
4
Kotis, the Fangkeeper
31 decks
-
5
Blor the Impervious
19 decks
-
6
Alexios, Deimos of Kosmos
12 decks
-
7
Chishiro, the Shattered Blade
12 decks
-
8
Blim, Comedic Genius
11 decks
-
9
Lightning, Army of One
10 decks
-
10
Wilson, Refined Grizzly
10 decks
Card text
Fireshrieker
Artifact — Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Foundations (FDN)
·
Uncommon
·
Illustrated by Christopher Moeller
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.