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Part of Commander Masters
·
Artifact — Equipment
·
Foundations (FDN)
Card Preview
Fireshrieker
Times Brought
292
Decks Running
168
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Fireshrieker
Artifact — Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Foundations (FDN)
·
Uncommon
·
Illustrated by Christopher Moeller
Final zone distribution
64 instances53.1%
Battlefield
18.8%
Graveyard
3.1%
Exile
25.0%
Hand
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
21 decks
- 2 Zhulodok, Void Gorger 15 decks
-
3
Kotis, the Fangkeeper
9 decks
-
4
The Mindskinner
7 decks
-
5
Chishiro, the Shattered Blade
6 decks
-
6
Tony Stark // The Invincible Iron Man
5 decks
-
7
Lightning, Army of One
4 decks
-
8
Ant-Man, Elusive Avenger
3 decks
-
9
Charix, the Raging Isle
3 decks
-
10
Fynn, the Fangbearer
3 decks
The "good card" funnel
292 brought · 152 playersBrought to game
292
Ever drawn
58
Reached battlefield
42
Still on board at game end
34
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.0pp
Players who cast this card win 33% of the time (n=36) , vs 24% when it never left the library (n=170).
Observed gap +8.4pp; 95% confidence interval +0.0pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=42
2%
T1
2%
T2
14%
T3
5%
T4
17%
T5
48%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
7
· max
13
On curve
19%
(6 / 42 cast on T3)
Cast same turn as drawn
36%
42 of 100 times cast
42%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.