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Firion, Wild Rose Warrior card art
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Firion, Wild Rose Warrior

{2} {R} · Legendary Creature — Human Rebel Warrior · Final Fantasy (FIN)
Times Brought
260
Decks Running
113
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Firion, Wild Rose Warrior card

Firion, Wild Rose Warrior

{2} {R}
Legendary Creature — Human Rebel Warrior
Equipped creatures you control have haste. Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.
3 / 3
Final Fantasy (FIN) · Rare · Illustrated by Elizabeth Peiró

Final zone distribution

56 instances
1.8%
Library
50.0%
Battlefield
14.3%
Graveyard
1.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

260 brought · 107 players
Brought to game
260
Ever drawn
53
Reached battlefield
33
Still on board at game end
28

Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.0pp

Players who cast this card win 31% of the time (n=24) , vs 28% when it never left the library (n=152).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.6pp; 95% confidence interval -7.0pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=36
0%
T1
14%
T2
22%
T3
11%
T4
19%
T5
28%
T6-9
6%
T10+
Median 5.0 P25 3 · P75 6 · max 11
On curve 36% (8 / 36 cast on T3) Cast same turn as drawn 44%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.