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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
First Family
1%
Live Inclusion
Times Brought
185
Decks Running
89
Median Cast Turn
7.0
Drawn → Played
68%
Format
First-cast turn
n=32
0%
T1
0%
T2
0%
T3
9%
T4
16%
T5
53%
T6-9
22%
T10+
Median
7.0
P25
6
· P75
9
· max
16
On curve
9%
(3 / 32 cast on T4)
Cast same turn as drawn
18%
The "good card" funnel
185 brought · 89 playersBrought to game
185
Ever drawn
47
Reached battlefield
32
Still on board at game end
0
≥ -4.1pp
Players who cast this card win 43% of the time (n=30) , vs 30% when it never left the library (n=112).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.8pp; 95% confidence interval -4.1pp to +31.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances2.0%
Library
62.0%
Graveyard
10.0%
Exile
26.0%
Hand
Commanders that played this card
in tracked games-
1
Mister Fantastic
49 decks
-
2
Invisible Woman
19 decks
-
3
Human Torch
5 decks
-
4
The Fantastic Four
4 decks
-
5
The Thing
4 decks
-
6
Kynaios and Tiro of Meletis
2 decks
-
7
Arzakon
1 decks
-
8
Captain America, First Avenger
1 decks
-
9
Codie, Vociferous Codex
1 decks
-
10
Crystal, Inhuman Princess
1 decks
Card text
First Family
Instant
You draw X cards and gain X life, where X is the number of colors among permanents you control and spells you've cast this turn.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Viktor Fetsch
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.