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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
First Family
1%
Live Inclusion
Times Brought
249
Decks Running
118
Median Cast Turn
7.0
Drawn → Played
56%
Format
First-cast turn
n=36
0%
T1
0%
T2
0%
T3
8%
T4
14%
T5
56%
T6-9
22%
T10+
Median
7.0
P25
6
· P75
9
· max
16
On curve
8%
(3 / 36 cast on T4)
Cast same turn as drawn
23%
The "good card" funnel
249 brought · 115 playersBrought to game
249
Ever drawn
64
Reached battlefield
36
Still on board at game end
0
≥ -4.3pp
Players who cast this card win 41% of the time (n=34) , vs 29% when it never left the library (n=150).
When players drew this card but left it in hand, they won 17% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.3pp; 95% confidence interval -4.3pp to +28.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
67 instances1.5%
Library
53.7%
Graveyard
9.0%
Exile
35.8%
Hand
Commanders that played this card
in tracked games-
1
Mister Fantastic
57 decks
-
2
Invisible Woman
29 decks
-
3
The Fantastic Four
9 decks
-
4
Human Torch
6 decks
-
5
The Thing
5 decks
-
6
Kynaios and Tiro of Meletis
3 decks
-
7
Crystal, Inhuman Princess
2 decks
-
8
Power Pack
2 decks
-
9
Arzakon
1 decks
-
10
Avatar Aang // Aang, Master of Elements
1 decks
Card text
First Family
Instant
You draw X cards and gain X life, where X is the number of colors among permanents you control and spells you've cast this turn.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Viktor Fetsch
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.