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Fisher's Talent card art
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Fisher's Talent

{2} {G} {U} · Enchantment — Class · Bloomburrow Commander (BLC)
0%
Decklist Inclusion
Times Brought
116
Decks Running
72
In Decks
382
Decklist Inclusion
0%
Format
Card text
Fisher's Talent card

Fisher's Talent

{2} {G} {U}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) At the beginning of your upkeep, look at the top card of your library. You may reveal it if it's a land card. Create a 1/1 blue Fish creature token if you revealed it this way. Then draw a card. {G}{U}: Level 2 If you would create a Fish token, create a 3/3 blue Shark creature token instead. {2}{G}{U}: Level 3 If you would create a Shark token, create an 8/8 blue Octopus creature token instead.
Bloomburrow Commander (BLC) · Rare · Illustrated by Allen Douglas

Final zone distribution

39 instances
2.6%
Library
38.5%
Battlefield
25.6%
Graveyard
33.3%
Hand

The "good card" funnel

116 brought · 69 players
Brought to game
116
Ever drawn
37
Reached battlefield
20
Still on board at game end
15

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -16.6pp

Players who cast this card win 19% of the time (n=16) , vs 17% when it never left the library (n=66).

When players drew this card but left it in hand, they won 17% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.1pp; 95% confidence interval -16.6pp to +20.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
0%
T1
5%
T2
0%
T3
10%
T4
35%
T5
35%
T6-9
15%
T10+
Median 5.5 P25 5 · P75 7 · max 11
On curve 15% (2 / 20 cast on T4) Cast same turn as drawn 25%
20 of 100 times cast 20%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.