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Flamerush Rider card art
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Flamerush Rider

{4} {R} · Creature — Human Warrior · March of the Machine Commander (MOC)
Times Brought
365
Decks Running
138
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Flamerush Rider card

Flamerush Rider

{4} {R}
Creature — Human Warrior
Whenever this creature attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3 / 3
March of the Machine Commander (MOC) · Rare · Illustrated by Min Yum

Final zone distribution

67 instances
4.5%
Library
22.4%
Battlefield
14.9%
Graveyard
6.0%
Exile

The "good card" funnel

365 brought · 135 players
Brought to game
365
Ever drawn
62
Reached battlefield
30
Still on board at game end
15

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.8pp

Players who cast this card win 28% of the time (n=25) , vs 26% when it never left the library (n=223).

When players drew this card but left it in hand, they won 22% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.7pp; 95% confidence interval -8.8pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=30
3%
T1
0%
T2
7%
T3
17%
T4
23%
T5
50%
T6-9
0%
T10+
Median 5.5 P25 4 · P75 7 · max 9
On curve 50% (7 / 30 cast on T5) Cast same turn as drawn 28%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.