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Part of March of the Machine
·
Enchantment
·
March of the Machine Commander (MOC)
Card Preview
Flameshadow Conjuring
0%
Decklist Inclusion
Times Brought
140
Decks Running
78
In Decks
569
Decklist Inclusion
0%
Format
Final zone distribution
34 instances52.9%
Battlefield
20.6%
Graveyard
2.9%
Exile
23.5%
Hand
Commanders that played this card
in tracked games-
1
Deadpool, Trading Card
14 decks
-
2
Obeka, Brute Chronologist
7 decks
-
3
Purphoros, Bronze-Blooded
6 decks
-
4
The Master, Multiplied
4 decks
-
5
Be'lakor, the Dark Master
3 decks
-
6
Bright-Palm, Soul Awakener
3 decks
-
7
Etali, Primal Conqueror // Etali, Primal Sickness
3 decks
-
8
Ganax, Astral Hunter
3 decks
-
9
Ashling, the Limitless
2 decks
-
10
Bello, Bard of the Brambles
2 decks
The "good card" funnel
140 brought · 76 playersBrought to game
140
Ever drawn
31
Reached battlefield
22
Still on board at game end
18
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.2pp
Players who cast this card win 49% of the time (n=19) , vs 19% when it never left the library (n=90).
Observed gap +30.1pp; 95% confidence interval +7.2pp to +53.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
5%
T1
5%
T2
9%
T3
9%
T4
14%
T5
50%
T6-9
9%
T10+
Median
6.0
P25
4
· P75
7
· max
11
On curve
27%
(2 / 22 cast on T4)
Cast same turn as drawn
52%
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.