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Part of March of the Machine
·
Enchantment
·
March of the Machine Commander (MOC)
Live Play Data
Flameshadow Conjuring
1%
Live Inclusion
Times Brought
389
Decks Running
170
Median Cast Turn
6
Drawn → Played
65%
Format
First-cast turn
n=51
2%
T1
4%
T2
6%
T3
14%
T4
20%
T5
45%
T6-9
10%
T10+
Median
6
P25
4
· P75
7
· max
13
On curve
25%
(7 / 51 cast on T4)
Cast same turn as drawn
38%
The "good card" funnel
389 brought · 168 playersBrought to game
389
Ever drawn
79
Reached battlefield
51
Still on board at game end
40
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.1pp
Players who cast this card win 32% of the time (n=45) , vs 25% when it never left the library (n=247).
When players drew this card but left it in hand, they won 30% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval -7.1pp to +20.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
94 instances1.1%
Library
42.6%
Battlefield
26.6%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Deadpool, Trading Card
28 decks
-
2
Obeka, Brute Chronologist
16 decks
-
3
The Master, Multiplied
10 decks
-
4
Bello, Bard of the Brambles
7 decks
-
5
Bright-Palm, Soul Awakener
7 decks
-
6
Etali, Primal Conqueror // Etali, Primal Sickness
7 decks
-
7
Herigast, Erupting Nullkite
7 decks
-
8
Purphoros, Bronze-Blooded
7 decks
-
9
Tannuk, Steadfast Second
7 decks
-
10
Neriv, Heart of the Storm
5 decks
Card text
Flameshadow Conjuring
Enchantment
Whenever a nontoken creature you control enters, you may pay
. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
March of the Machine Commander (MOC)
·
Rare
·
Illustrated by Seb McKinnon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.