collections_bookmark Part of March of the Machine
Flameshadow Conjuring card art
Live Play Data

Flameshadow Conjuring

{3} {R} · Enchantment · March of the Machine Commander (MOC)
1%
Live Inclusion
Times Brought
535
Decks Running
224
Median Cast Turn
6.0
Drawn → Played
65%
Format

First-cast turn

n=68
1%
T1
4%
T2
4%
T3
12%
T4
24%
T5
43%
T6-9
12%
T10+
Median 6.0 P25 5 · P75 7 · max 13
On curve 22% (8 / 68 cast on T4) Cast same turn as drawn 36%

The "good card" funnel

535 brought · 215 players
Brought to game
535
Ever drawn
105
Reached battlefield
68
Still on board at game end
55

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.0pp

Players who cast this card win 36% of the time (n=61) , vs 27% when it never left the library (n=343).

When players drew this card but left it in hand, they won 31% (n=34).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.2pp; 95% confidence interval -4.0pp to +20.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

127 instances
1.6%
Library
43.3%
Battlefield
26.0%
Graveyard
6.3%
Exile
Card text
Flameshadow Conjuring card

Flameshadow Conjuring

{3} {R}
Enchantment
Whenever a nontoken creature you control enters, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
March of the Machine Commander (MOC) · Rare · Illustrated by Seb McKinnon

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.