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Part of Final Fantasy
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#29 blue ramp card
·
Sorcery
·
Final Fantasy Commander (FIC)
Live Play Data
Flash Photography
1%
Live Inclusion
Times Brought
353
Decks Running
173
Median Cast Turn
7
Drawn → Played
45%
Format
First-cast turn
n=39
3%
T1
0%
T2
5%
T3
15%
T4
10%
T5
59%
T6-9
8%
T10+
Median
7
P25
5
· P75
8
· max
14
On curve
23%
(6 / 39 cast on T4)
Cast same turn as drawn
34%
The "good card" funnel
353 brought · 165 playersBrought to game
353
Ever drawn
87
Reached battlefield
39
Still on board at game end
3
≥ +1.4pp
Players who cast this card win 39% of the time (n=35) , vs 23% when it never left the library (n=224).
When players drew this card but left it in hand, they won 37% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.5pp; 95% confidence interval +1.4pp to +31.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
95 instances6.3%
Library
3.2%
Battlefield
35.8%
Graveyard
14.7%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Azula
19 decks
-
2
Kinnan, Bonder Prodigy
18 decks
-
3
Crystal, Inhuman Princess
7 decks
-
4
Y'shtola, Night's Blessed
7 decks
-
5
Marneus Calgar
6 decks
-
6
Whtz, the Bibliophile
6 decks
-
7
Rograkh, Son of Rohgahh
5 decks
-
8
Tymna the Weaver
5 decks
-
9
Urza, Lord High Artificer
5 decks
-
10
Atraxa, Grand Unifier
4 decks
Card text
Flash Photography
Sorcery
You may cast this spell as though it had flash if it targets a permanent you control.
Create a token that's a copy of target permanent.
Flashback 


Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Winona Nelson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.