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Flayer of Loyalties card art
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Flayer of Loyalties

{8} {C} {C} · Creature — Eldrazi · Commander Masters (CMM)
1%
Decklist Inclusion
Times Brought
292
Decks Running
139
In Decks
884
Decklist Inclusion
1%
Format
Card text
Flayer of Loyalties card

Flayer of Loyalties

{8} {C} {C}
Creature — Eldrazi
When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, and haste. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) Trample
10 / 10
Commander Masters (CMM) · Rare · Illustrated by John Tedrick

Final zone distribution

73 instances
2.7%
Library
46.6%
Battlefield
19.2%
Graveyard
11.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

292 brought · 126 players
Brought to game
292
Ever drawn
64
Reached battlefield
45
Still on board at game end
34

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +9.4pp

Players who cast this card win 51% of the time (n=43) , vs 26% when it never left the library (n=192).

When players drew this card but left it in hand, they won 6% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +24.7pp; 95% confidence interval +9.4pp to +39.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=45
2%
T1
0%
T2
2%
T3
4%
T4
7%
T5
67%
T6-9
18%
T10+
Median 8 P25 6 · P75 9 · max 26
On curve 87% (2 / 45 cast on T10) Cast same turn as drawn 33%
45 of 100 times cast 45%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.