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Flayer of Loyalties card art
Live Play Data

Flayer of Loyalties

{8} {C} {C} · Creature — Eldrazi · Commander Masters (CMM)
1%
Live Inclusion
Times Brought
770
Decks Running
332
Median Cast Turn
7.0
Drawn → Played
67%
Format

First-cast turn

n=118
1%
T1
0%
T2
2%
T3
3%
T4
10%
T5
67%
T6-9
18%
T10+
Median 7.0 P25 6 · P75 9 · max 26
On curve 87% (6 / 118 cast on T10) Cast same turn as drawn 36%

The "good card" funnel

770 brought · 302 players
Brought to game
770
Ever drawn
175
Reached battlefield
118
Still on board at game end
82

Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +12.3pp

Players who cast this card win 49% of the time (n=102) , vs 26% when it never left the library (n=486).

When players drew this card but left it in hand, they won 15% (n=52).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +22.3pp; 95% confidence interval +12.3pp to +32.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

198 instances
4.0%
Library
41.4%
Battlefield
19.2%
Graveyard
11.1%
Exile

Commanders that played this card

in tracked games
Card text
Flayer of Loyalties card

Flayer of Loyalties

{8} {C} {C}
Creature — Eldrazi
When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, and haste. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) Trample
10 / 10
Commander Masters (CMM) · Rare · Illustrated by John Tedrick

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.