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Part of Commander Masters
·
Creature — Eldrazi
·
Commander Masters (CMM)
Card Preview
Flayer of Loyalties
Times Brought
209
Decks Running
108
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Flayer of Loyalties
Creature — Eldrazi
When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, and haste.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Trample
10 / 10
Commander Masters (CMM)
·
Rare
·
Illustrated by John Tedrick
Final zone distribution
44 instances9.1%
Library
47.7%
Battlefield
6.8%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 48 decks
-
2
Ulalek, Fused Atrocity
19 decks
- 3 Molecule Man 9 decks
- 4 Ultima, Origin of Oblivion 8 decks
-
5
The Notary Hobbits
5 decks
- 6 Kozilek, the Great Distortion 3 decks
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7
Animar, Soul of Elements
1 decks
- 8 Clara Oswald 1 decks
- 9 Emrakul, the Promised End 1 decks
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10
Flubs, the Fool
1 decks
The "good card" funnel
210 brought · 107 playersBrought to game
210
Ever drawn
44
Reached battlefield
24
Still on board at game end
21
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.5pp
Players who cast this card win 40% of the time (n=18) , vs 27% when it never left the library (n=122).
Observed gap +13.4pp; 95% confidence interval +3.5pp to +23.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
4%
T1
0%
T2
4%
T3
8%
T4
4%
T5
63%
T6-9
17%
T10+
Median
7.0
P25
6
· P75
9
· max
12
On curve
92%
(2 / 24 cast on T10)
Cast same turn as drawn
48%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.