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Part of Final Fantasy
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Creature — Devil
·
Commander 2019 (C19)
Live Play Data
Flayer of the Hatebound
1%
Live Inclusion
Times Brought
241
Decks Running
132
Median Cast Turn
7
Drawn → Played
65%
Format
First-cast turn
n=47
2%
T1
0%
T2
2%
T3
6%
T4
17%
T5
55%
T6-9
17%
T10+
Median
7
P25
5
· P75
9
· max
15
On curve
38%
(5 / 47 cast on T6)
Cast same turn as drawn
33%
The "good card" funnel
241 brought · 130 playersBrought to game
241
Ever drawn
72
Reached battlefield
47
Still on board at game end
24
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.4pp
Players who cast this card win 21% of the time (n=42) , vs 21% when it never left the library (n=130).
When players drew this card but left it in hand, they won 25% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.1pp; 95% confidence interval -13.4pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
78 instances3.8%
Library
30.8%
Battlefield
24.4%
Graveyard
15.4%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
61 decks
-
2
Marchesa, the Black Rose
18 decks
-
3
The Beamtown Bullies
13 decks
-
4
Anje Falkenrath
7 decks
-
5
Celes, Rune Knight
6 decks
-
6
Eddie Brock // Venom, Lethal Protector
4 decks
-
7
Slimefoot and Squee
3 decks
-
8
Grusilda, Monster Masher
2 decks
-
9
Kess, Dissident Mage
2 decks
-
10
Kroxa and Kunoros
2 decks
Card text
Flayer of the Hatebound
Creature — Devil
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
4 / 2
Commander 2019 (C19)
·
Rare
·
Illustrated by Jana Schirmer & Johannes Voss
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.