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Part of Final Fantasy
·
Creature — Devil
·
Commander 2019 (C19)
Card Preview
Flayer of the Hatebound
0%
Decklist Inclusion
Times Brought
115
Decks Running
65
In Decks
499
Decklist Inclusion
0%
Format
Card text
Flayer of the Hatebound
Creature — Devil
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
4 / 2
Commander 2019 (C19)
·
Rare
·
Illustrated by Jana Schirmer & Johannes Voss
Final zone distribution
34 instances2.9%
Library
32.4%
Battlefield
20.6%
Graveyard
17.6%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
31 decks
-
2
Marchesa, the Black Rose
10 decks
-
3
Eddie Brock // Venom, Lethal Protector
4 decks
-
4
The Beamtown Bullies
4 decks
-
5
Anje Falkenrath
3 decks
-
6
Slimefoot and Squee
3 decks
-
7
Celes, Rune Knight
2 decks
-
8
Iroh, Tea Master
1 decks
-
9
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
1 decks
-
10
Kaalia of the Vast
1 decks
The "good card" funnel
115 brought · 63 playersBrought to game
115
Ever drawn
30
Reached battlefield
21
Still on board at game end
11
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -24.1pp
Players who cast this card win 18% of the time (n=18) , vs 23% when it never left the library (n=67).
Observed gap -5.1pp; 95% confidence interval -24.1pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
5%
T1
0%
T2
5%
T3
5%
T4
10%
T5
62%
T6-9
14%
T10+
Median
8
P25
6
· P75
8
· max
15
On curve
29%
(1 / 21 cast on T6)
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.