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Flayer of the Hatebound card art
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Flayer of the Hatebound

{5} {R} · Creature — Devil · Commander 2019 (C19)
Times Brought
217
Decks Running
124
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Flayer of the Hatebound card

Flayer of the Hatebound

{5} {R}
Creature — Devil
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
4 / 2
Commander 2019 (C19) · Rare · Illustrated by Jana Schirmer & Johannes Voss

Final zone distribution

64 instances
3.1%
Library
26.6%
Battlefield
45.3%
Graveyard
3.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

217 brought · 111 players
Brought to game
217
Ever drawn
51
Reached battlefield
27
Still on board at game end
17

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.5pp

Players who cast this card win 36% of the time (n=20) , vs 26% when it never left the library (n=107).

When players drew this card but left it in hand, they won 23% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.3pp; 95% confidence interval -0.5pp to +21.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
0%
T1
0%
T2
4%
T3
7%
T4
22%
T5
48%
T6-9
19%
T10+
Median 7 P25 5 · P75 9 · max 11
On curve 44% (3 / 27 cast on T6)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.