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Part of Marvel Super Heroes
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Creature — Cat
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Forgotten Realms Commander (AFC)


: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as this creature is monstrous, it has hexproof and indestructible.
Card Preview
Fleecemane Lion
Times Brought
376
Decks Running
200
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Fleecemane Lion
Creature — Cat
3 / 3
Forgotten Realms Commander (AFC)
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Rare
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Illustrated by Slawomir Maniak
Final zone distribution
67 instances1.5%
Library
46.3%
Battlefield
23.9%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
133 decks
-
2
Arahbo, Roar of the World
33 decks
-
3
Rin and Seri, Inseparable
9 decks
-
4
Galea, Kindler of Hope
6 decks
-
5
Kaheera, the Orphanguard
2 decks
-
6
Kutzil, Malamet Exemplar
2 decks
-
7
Mirri, Weatherlight Duelist
2 decks
-
8
Nethroi, Apex of Death
2 decks
-
9
Olag and Miau, New Friends
2 decks
-
10
Atraxa, Praetors' Voice
1 decks
The "good card" funnel
376 brought · 191 playersBrought to game
376
Ever drawn
66
Reached battlefield
50
Still on board at game end
31
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.0pp
Players who cast this card win 30% of the time (n=40) , vs 25% when it never left the library (n=208).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -3.0pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
6%
T1
18%
T2
12%
T3
12%
T4
16%
T5
30%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
7
· max
11
On curve
24%
(9 / 50 cast on T2)
Cast same turn as drawn
33%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.