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Part of Foundations Commander Decks
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Creature — Zombie Warrior
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Ravnica: Clue Edition (CLU)
Live Play Data
Fleshbag Marauder
4%
Live Inclusion
Times Brought
1409
Decks Running
708
Median Cast Turn
6
Drawn → Played
74%
Format
First-cast turn
n=251
0%
T1
1%
T2
8%
T3
14%
T4
21%
T5
45%
T6-9
12%
T10+
Median
6
P25
5
· P75
8
· max
24
On curve
9%
(19 / 251 cast on T3)
Cast same turn as drawn
30%
The "good card" funnel
1410 brought · 611 playersBrought to game
1410
Ever drawn
341
Reached battlefield
251
Still on board at game end
45
Once cast, 18% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.9pp
Players who cast this card win 30% of the time (n=224) , vs 25% when it never left the library (n=864).
When players drew this card but left it in hand, they won 26% (n=73).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.3pp; 95% confidence interval -0.9pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
384 instances3.1%
Library
11.7%
Battlefield
59.1%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
116 decks
-
2
Wilhelt, the Rotcleaver
64 decks
-
3
Ghoulcaller Gisa
46 decks
-
4
Temmet, Naktamun's Will
37 decks
-
5
Gisa and Geralf
34 decks
-
6
Meren of Clan Nel Toth
26 decks
-
7
Vren, the Relentless
23 decks
-
8
Tergrid, God of Fright // Tergrid's Lantern
21 decks
-
9
Vincent Valentine // Galian Beast
21 decks
-
10
Squall, SeeD Mercenary
19 decks
Card text
Fleshbag Marauder
Creature — Zombie Warrior
When this creature enters, each player sacrifices a creature of their choice.
3 / 1
Ravnica: Clue Edition (CLU)
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Common
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Illustrated by Mark Zug
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.