Flooded Grove card art
Live Play Data

Flooded Grove

Land · Secrets of Strixhaven Commander (SOC)
5%
Deck Inclusion
Games Tracked
154
Decks Running
97
Median Cast Turn
3
Drawn → Played
63%

Flooded Grove appears in 4.9% of tracked Commander decks, but when drawn it reaches the battlefield 61% of the time, with a median first-cast turn of 3.

Flooded Grove sits in a narrow lane: a Green-Blue filter land legal in Commander that trades colorless mana for doubled colored output. Across 140 tracked games on Playgroup Live, it appears in 89 of 1,810 distinct decks, a 4.9% inclusion rate that reflects its color-identity restriction rather than any lack of power.

When Flooded Grove reaches a player's hand, 61% of those instances are cast before the game ends. That's a respectable conversion rate for a land with an activation cost. The median first-cast turn is 3, and battlefield stickiness hits 95.6%, meaning once it enters play it almost never leaves. The 39% of drawn instances that don't convert are largely a late-game draw effect: lands tapped on turn 8+ rarely generate meaningful advantage before the game closes out.

The commander distribution tells its own story. Zimone, Infinite Analyst leads the field with 42 decks, dominating the Simic slot and explaining much of the card's live-play footprint. Players who want reliable Green-Green, Green-Blue, or Blue-Blue on demand will find Flooded Grove earns its slot in two-color and three-color Green-Blue shells alike.

At a glance
  • 4.9% inclusion rate across tracked Commander decks
  • 61% of drawn Flooded Groves are cast before the game ends
  • T3 median first-cast turn
  • 95.6% battlefield stickiness once it enters play
  • 89 distinct tracked decks running Flooded Grove
  • 3.0× more Zimone decks than the next closest commander

First-cast turn

n=28
25%
T1
11%
T2
21%
T3
7%
T4
14%
T5
21%
T6-9
0%
T10+
Median 3 P25 2 · P75 5 · max 9
Cast same turn as drawn 50%

The "good card" funnel

167 brought
Brought to game
167
Ever drawn
41
Reached battlefield
28
Still on board at game end
27
63%

Of 152 Flooded Groves brought to games, 36 were drawn and 23 were cast, a 61% hand-to-cast conversion rate, with 95.6% of those casts surviving to the game's final zone check.

-1.9pp

Players who cast this card win 43% of the time (n=28) , vs 45% when it never left the library (n=125).

Final zone distribution

167 instances
74.9%
Library
16.2%
Battlefield
1.8%
Graveyard
7.2%
Hand

116 of 152 brought instances end up in the library, the expected outcome for a singleton land in a 100-card deck. The 22 battlefield finishes represent games where it actively did its job.

Top commanders running this card

by deck count

Zimone, Infinite Analyst commands 42 decks in this list, nearly triple the next entry. The distribution is sharply concentrated, not a sign of broad adoption but of deep penetration in one archetype.

Frequently Asked
How often is Flooded Grove drawn in a Commander game?

In our tracked sample, Flooded Grove was drawn in roughly 23.7% of deck-participations where it was included. That's normal for a singleton in a 100-card deck. Of 36 observed instances reaching a player's hand, 23 were cast, giving a draw-to-play rate of 61%. The remaining instances are mostly late-game draws that never found a productive activation window before the game ended.

What turn does Flooded Grove typically get played?

Median first-cast turn is 3, with the interquartile range running from turn 2 to turn 5. Five instances were played on turn 1, suggesting those were kept in opening hands. The mean of 3.74 sits slightly above the median, pulled up by a handful of late casts as far out as turn 9. For a utility land, turn 3 is a strong deployment cadence.

Does casting Flooded Grove actually improve win rate?

Early signal says yes, but treat this directionally. In our sample, participations where Flooded Grove hit the battlefield won at a 43.5% rate (10 of 23), versus 40.5% (47 of 116) when it stayed in the library. That +3.0 percentage point delta is modest, and both buckets are below the threshold for statistical confidence. The baseline 4-player win rate is roughly 25%, so both numbers skew high, which is more a reflection of the decks that run this card than the card itself.

Why is Flooded Grove primarily a Green-Blue card?

Flooded Grove's activated ability costs {G/U} to tap, meaning only decks with Green or Blue in their color identity can meaningfully exploit it. Its secondary output, adding {G}{G}, {G}{U}, or {U}{U}, makes it most efficient in two-color Simic decks where you frequently need double-colored mana. Three-color shells splashing Green-Blue also benefit, which is why commanders like Me, the Immortal and Ureni of the Unwritten appear in the top commanders list alongside pure Simic options.

Is Flooded Grove legal in formats outside Commander?

Yes. Flooded Grove is legal in Commander, Legacy, Modern, Vintage, Duel Commander, Oathbreaker, and Premodern. It is not legal in Standard, Pioneer, Alchemy, Historic, Pauper, Brawl, or Gladiator. Modern legality makes it a notable pickup for Simic-based constructed decks beyond Commander.

How concentrated is Flooded Grove's commander distribution?

The distribution is heavily top-weighted. Zimone, Infinite Analyst alone accounts for 42 of the 89 decks running the card, nearly half the total. The next two commanders, Me, the Immortal and Ureni of the Unwritten, each have 12 decks. After the top three the numbers drop sharply. Flooded Grove is not a broadly generic include. It clusters in active Simic and Temur shells where reliable double-colored mana is essential.