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Flooded Grove card art
Live Play Data

Flooded Grove

Land · Secrets of Strixhaven Commander (SOC)
20%
Live Inclusion
Times Brought
593
Decks Running
335
Median Cast Turn
3.0
Drawn → Played
79%
Format

20% of tracked Commander decks in Simic and allied colors run Flooded Grove, and 79% of drawn copies reach the battlefield, with a median first-cast turn of 3.0.

Flooded Grove earns its slot across Simic and three-color Commander decks by offering flexible mana without a painful price. 20% of decks tracked on Playgroup Live include it, appearing in 335 of the 1650 distinct builds that have played a tracked game.

The draw-to-play rate of 79% is the headline. When a player draws Flooded Grove, the card almost always hits the battlefield before the game ends. Median first-cast turn is 3.0, which is early enough to matter in most Commander games. Once it resolves, it stays: 94% stickiness means removal is rarely pointed at a filter land. The data is well-spread across 296 unique players, with no single contributor accounting for more than a small fraction of observed games, which gives the numbers reasonable breadth for a dataset of this size.

Flooded Grove sits in Simic's deep bench of premium fixing. It taps for colorless freely and converts that colorless-hybrid cost into any mix of green and blue. In a format where hitting both colors early matters for creature-heavy and spellslinger strategies alike, it competes with Breeding Pool and Yavimaya Coast for inclusion. Players who need blue-green fixing without entering-the-battlefield drawbacks consistently find room for it.

At a glance
  • 20% of tracked Commander decks with Simic access include Flooded Grove
  • 79% of drawn copies reach the battlefield before the game ends
  • T3.0 median first-cast turn across observed games
  • 94% battlefield stickiness once the land enters play
  • 296 unique players have brought Flooded Grove to a tracked game, spreading the data broadly
  • 27% draw rate, consistent with a singleton land in a 100-card deck

First-cast turn

n=130
15%
T1
15%
T2
21%
T3
15%
T4
8%
T5
23%
T6-9
3%
T10+
Median 3.0 P25 2 · P75 6 · max 12
Cast same turn as drawn 50%

The "good card" funnel

599 brought · 296 players
Brought to game
599
Ever drawn
164
Reached battlefield
130
Still on board at game end
122
79%

Of 599 copies brought to multiplayer games, 164 were drawn and 130 were cast, with the overwhelming majority staying on the battlefield through the end of the game.

≥ -5.2pp

Players who cast this card win 26% of the time (n=129) , vs 23% when it never left the library (n=397).

When players drew this card but left it in hand, they won 18% (n=33) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.6pp; 95% confidence interval -5.2pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

177 instances
1.7%
Library
68.9%
Battlefield
13.0%
Graveyard
1.7%
Exile

The vast majority of Flooded Grove copies finish on the battlefield, an unusually high figure for a singleton land and a sign that players actively seek it out once drawn.

Commanders that played this card

in tracked games

Zimone, Infinite Analyst dominates the top slot, but the list spans Simic, Temur, and Bant commanders, showing that Flooded Grove is format-wide fixing rather than a one-deck inclusion.

Frequently Asked

How often is Flooded Grove drawn in a Commander game?
In 554 tracked multiplayer Commander games where Flooded Grove was in the deck, players drew it 27% of the time. That rate is normal for a singleton in a 100-card deck. Of 164 copies that reached a hand, 79% were played onto the battlefield before the game concluded.
What turn does Flooded Grove typically enter the battlefield?
The median first-cast turn is 3.0, with a mean close to turn 4. The distribution shows a cluster in turns 1-3 from opening-hand draws, then a spread across turns 4-7 for copies found mid-game. Turn 1 sees the most action when it lands in the opening grip and a player leads on it before casting a commander.
Is Flooded Grove legal in Commander?
Yes. Flooded Grove is legal in Commander, as well as Legacy, Modern, Vintage, Duel Commander, and Oathbreaker. It is not legal in Standard, Pioneer, Alchemy, Pauper, or Brawl. Its Simic (green-blue) color identity means it fits any deck with green and blue in the command zone, or any three- or four-color deck that includes both.
Does casting Flooded Grove correlate with winning?
In 129 participations where Flooded Grove reached the battlefield, the normalized win rate was 26%. In 397 participations where it never left the library, the rate was 23%. The delta is +2.7 percentage points. Both sample sizes are reasonable, but this is directional evidence at best. Filter lands fix mana rather than win games outright, so a modest delta is expected.
Which commanders run Flooded Grove most often?
Zimone, Infinite Analyst leads the tracked list by a wide margin among multiplayer games, followed by Ms. Bumbleflower and Tidus, Yuna's Guardian. All three commanders use Simic or allied color identities. The breadth of the top-commanders list, spanning Simic, Temur, and Bant builds, signals that Flooded Grove is a format staple rather than a deck-specific tool.
How quickly do players play Flooded Grove after drawing it?
Of instances where Flooded Grove was both drawn and cast, 50% were played on the same turn they were drawn. The median turns held in hand before playing is 1 and the average is under 1 full turn. Players treat it as an immediate mana fixer rather than holding it for a specific line.