Flooded Grove
20% of tracked Commander decks in Simic and allied colors run Flooded Grove, and 79% of drawn copies reach the battlefield, with a median first-cast turn of 3.0.
Flooded Grove earns its slot across Simic and three-color Commander decks by offering flexible mana without a painful price. 20% of decks tracked on Playgroup Live include it, appearing in 335 of the 1650 distinct builds that have played a tracked game.
The draw-to-play rate of 79% is the headline. When a player draws Flooded Grove, the card almost always hits the battlefield before the game ends. Median first-cast turn is 3.0, which is early enough to matter in most Commander games. Once it resolves, it stays: 94% stickiness means removal is rarely pointed at a filter land. The data is well-spread across 296 unique players, with no single contributor accounting for more than a small fraction of observed games, which gives the numbers reasonable breadth for a dataset of this size.
Flooded Grove sits in Simic's deep bench of premium fixing. It taps for colorless freely and converts that colorless-hybrid cost into any mix of green and blue. In a format where hitting both colors early matters for creature-heavy and spellslinger strategies alike, it competes with Breeding Pool and Yavimaya Coast for inclusion. Players who need blue-green fixing without entering-the-battlefield drawbacks consistently find room for it.
- 20% of tracked Commander decks with Simic access include Flooded Grove
- 79% of drawn copies reach the battlefield before the game ends
- T3.0 median first-cast turn across observed games
- 94% battlefield stickiness once the land enters play
- 296 unique players have brought Flooded Grove to a tracked game, spreading the data broadly
- 27% draw rate, consistent with a singleton land in a 100-card deck
First-cast turn
n=130The "good card" funnel
599 brought · 296 playersOf 599 copies brought to multiplayer games, 164 were drawn and 130 were cast, with the overwhelming majority staying on the battlefield through the end of the game.
Players who cast this card win 26% of the time (n=129) , vs 23% when it never left the library (n=397).
When players drew this card but left it in hand, they won 18% (n=33) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.6pp; 95% confidence interval -5.2pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
177 instancesThe vast majority of Flooded Grove copies finish on the battlefield, an unusually high figure for a singleton land and a sign that players actively seek it out once drawn.
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
46 decks
-
2
Ms. Bumbleflower
36 decks
-
3
Tidus, Yuna's Guardian
33 decks
-
4
Ureni of the Unwritten
13 decks
-
5
Galadriel, Elven-Queen
8 decks
-
6
Gonti, Canny Acquisitor
7 decks
-
7
Quandrix, the Proof
7 decks
-
8
Aloy, Savior of Meridian
6 decks
-
9
Miirym, Sentinel Wyrm
6 decks
-
10
Eshki, Temur's Roar
5 decks
Zimone, Infinite Analyst dominates the top slot, but the list spans Simic, Temur, and Bant commanders, showing that Flooded Grove is format-wide fixing rather than a one-deck inclusion.