collections_bookmark Part of Commander Masters
Flux Channeler card art
Live Play Data

Flux Channeler

{2} {U} · Creature — Human Wizard · Commander Masters (CMM)
2%
Live Inclusion
Times Brought
921
Decks Running
381
Median Cast Turn
6.0
Drawn → Played
65%
Format

First-cast turn

n=146
0%
T1
4%
T2
15%
T3
12%
T4
15%
T5
47%
T6-9
8%
T10+
Median 6.0 P25 4 · P75 8 · max 16
On curve 19% (22 / 146 cast on T3) Cast same turn as drawn 35%

The "good card" funnel

921 brought · 346 players
Brought to game
921
Ever drawn
226
Reached battlefield
146
Still on board at game end
72

Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +7.1pp

Players who cast this card win 39% of the time (n=135) , vs 23% when it never left the library (n=579).

When players drew this card but left it in hand, they won 30% (n=72).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.3pp; 95% confidence interval +7.1pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

247 instances
3.6%
Library
29.1%
Battlefield
34.0%
Graveyard
8.9%
Exile

Commanders that played this card

in tracked games
Card text
Flux Channeler card

Flux Channeler

{2} {U}
Creature — Human Wizard
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 2
Commander Masters (CMM) · Uncommon · Illustrated by Heonhwa

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.