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Part of Commander Masters
·
Creature — Human Wizard
·
Commander Masters (CMM)
Live Play Data
Flux Channeler
2%
Live Inclusion
Times Brought
921
Decks Running
381
Median Cast Turn
6.0
Drawn → Played
65%
Format
First-cast turn
n=146
0%
T1
4%
T2
15%
T3
12%
T4
15%
T5
47%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
8
· max
16
On curve
19%
(22 / 146 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
921 brought · 346 playersBrought to game
921
Ever drawn
226
Reached battlefield
146
Still on board at game end
72
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.1pp
Players who cast this card win 39% of the time (n=135) , vs 23% when it never left the library (n=579).
When players drew this card but left it in hand, they won 30% (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.3pp; 95% confidence interval +7.1pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
247 instances3.6%
Library
29.1%
Battlefield
34.0%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
65 decks
-
2
Commodore Guff
36 decks
-
3
Inspirit, Flagship Vessel
20 decks
-
4
Kilo, Apogee Mind
19 decks
-
5
Toxrill, the Corrosive
14 decks
-
6
Kratos, Stoic Father
13 decks
-
7
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
11 decks
-
8
Kros, Defense Contractor
10 decks
-
9
Tam, the Possibility
10 decks
-
10
Tom Bombadil
9 decks
Card text
Flux Channeler
Creature — Human Wizard
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 2
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Heonhwa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.