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Part of Commander Masters
·
Creature — Human Wizard
·
Commander Masters (CMM)
Card Preview
Flux Channeler
1%
Decklist Inclusion
Times Brought
464
Decks Running
193
In Decks
1588
Decklist Inclusion
1%
Format
Card text
Flux Channeler
Creature — Human Wizard
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 2
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Heonhwa
Final zone distribution
121 instances2.5%
Library
26.4%
Battlefield
35.5%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
31 decks
-
2
Commodore Guff
20 decks
-
3
Kratos, Stoic Father
11 decks
-
4
Kilo, Apogee Mind
10 decks
-
5
Inspirit, Flagship Vessel
9 decks
-
6
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
7 decks
-
7
Tom Bombadil
6 decks
-
8
Toxrill, the Corrosive
6 decks
-
9
Katara, Waterbending Master
5 decks
-
10
Kros, Defense Contractor
5 decks
The "good card" funnel
464 brought · 176 playersBrought to game
464
Ever drawn
112
Reached battlefield
72
Still on board at game end
32
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.8pp
Players who cast this card win 39% of the time (n=63) , vs 22% when it never left the library (n=285).
When players drew this card but left it in hand, they won 26% (n=37) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +17.7pp; 95% confidence interval +5.8pp to +29.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=72
0%
T1
7%
T2
15%
T3
14%
T4
17%
T5
38%
T6-9
10%
T10+
Median
5.0
P25
4
· P75
8
· max
16
On curve
22%
(11 / 72 cast on T3)
Cast same turn as drawn
30%
72 of 100 times cast
72%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.