Flux Channeler
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Flux Channeler
Final zone distribution
53 instancesCommanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
22 decks
-
2
Commodore Guff
8 decks
-
3
Kilo, Apogee Mind
8 decks
-
4
Inspirit, Flagship Vessel
7 decks
-
5
Toxrill, the Corrosive
6 decks
-
6
Kratos, Stoic Father
5 decks
-
7
Esika, God of the Tree // The Prismatic Bridge
3 decks
-
8
Jin-Gitaxias // The Great Synthesis
3 decks
-
9
Tekuthal, Inquiry Dominus
3 decks
-
10
Glarb, Calamity's Augur
2 decks
The "good card" funnel
229 brought · 118 playersOnce cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=28) , vs 23% when it never left the library (n=142).
When players drew this card but left it in hand, they won 20% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.5pp; 95% confidence interval -7.8pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33Full analysis unlocks as more games are tracked. Stats refresh nightly.