collections_bookmark Part of Teenage Mutant Ninja Turtles
Food Chain card art
Live Play Data

Food Chain

{2} {G} · Enchantment · Double Masters 2022 (2X2)
1%
Live Inclusion
Times Brought
581
Decks Running
234
Median Cast Turn
5.0
Drawn → Played
56%
Format

First-cast turn

n=110
0%
T1
9%
T2
9%
T3
25%
T4
22%
T5
32%
T6-9
3%
T10+
Median 5.0 P25 4 · P75 6 · max 12
On curve 18% (10 / 110 cast on T3) Cast same turn as drawn 35%

The "good card" funnel

582 brought · 205 players
Brought to game
582
Ever drawn
196
Reached battlefield
110
Still on board at game end
82

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +15.0pp

Players who cast this card win 54% of the time (n=99) , vs 29% when it never left the library (n=312).

When players drew this card but left it in hand, they won 22% (n=74).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +25.1pp; 95% confidence interval +15.0pp to +35.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

216 instances
4.2%
Library
38.0%
Battlefield
21.3%
Graveyard
7.9%
Exile

Commanders that played this card

in tracked games
Card text
Food Chain card

Food Chain

{2} {G}
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Double Masters 2022 (2X2) · Mythic · Illustrated by Daarken

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.