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Part of Teenage Mutant Ninja Turtles
·
Enchantment
·
Double Masters 2022 (2X2)
Live Play Data
Food Chain
1%
Live Inclusion
Times Brought
984
Decks Running
369
Median Cast Turn
5
Drawn → Played
58%
Format
First-cast turn
n=177
0%
T1
4%
T2
10%
T3
19%
T4
22%
T5
38%
T6-9
6%
T10+
Median
5
P25
4
· P75
6
· max
17
On curve
14%
(18 / 177 cast on T3)
Cast same turn as drawn
39%
The "good card" funnel
985 brought · 321 playersBrought to game
985
Ever drawn
303
Reached battlefield
177
Still on board at game end
138
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +19.0pp
Players who cast this card win 54% of the time (n=161) , vs 27% when it never left the library (n=559).
When players drew this card but left it in hand, they won 28% (n=103).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +26.9pp; 95% confidence interval +19.0pp to +34.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
334 instances3.6%
Library
41.3%
Battlefield
21.0%
Graveyard
8.7%
Exile
Commanders that played this card
in tracked games-
1
Etali, Primal Conqueror // Etali, Primal Sickness
53 decks
-
2
Lumra, Bellow of the Woods
37 decks
-
3
Flubs, the Fool
29 decks
-
4
The Wise Mothman
15 decks
-
5
Ashling, the Limitless
14 decks
-
6
Ghalta, Primal Hunger
12 decks
-
7
Eshki, Temur's Roar
11 decks
-
8
Ulalek, Fused Atrocity
11 decks
-
9
Ureni of the Unwritten
11 decks
-
10
Helga, Skittish Seer
10 decks
Card text
Food Chain
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Double Masters 2022 (2X2)
·
Mythic
·
Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.