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Part of Teenage Mutant Ninja Turtles
·
Enchantment
·
Double Masters 2022 (2X2)
Card Preview
Food Chain
1%
Decklist Inclusion
Times Brought
208
Decks Running
102
In Decks
754
Decklist Inclusion
1%
Format
Final zone distribution
74 instances8.1%
Library
31.1%
Battlefield
24.3%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Etali, Primal Conqueror // Etali, Primal Sickness
18 decks
-
2
Lumra, Bellow of the Woods
10 decks
-
3
Flubs, the Fool
6 decks
-
4
The Wise Mothman
5 decks
-
5
Ghalta, Primal Hunger
4 decks
-
6
Helga, Skittish Seer
4 decks
-
7
Prossh, Skyraider of Kher
4 decks
-
8
Ashling, the Limitless
3 decks
-
9
Atraxa, Grand Unifier
3 decks
-
10
Ureni of the Unwritten
3 decks
The "good card" funnel
208 brought · 94 playersBrought to game
208
Ever drawn
69
Reached battlefield
34
Still on board at game end
23
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.5pp
Players who cast this card win 53% of the time (n=32) , vs 35% when it never left the library (n=122).
When players drew this card but left it in hand, they won 28% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +17.4pp; 95% confidence interval +0.5pp to +34.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
0%
T1
3%
T2
6%
T3
29%
T4
24%
T5
38%
T6-9
0%
T10+
Median
5.0
P25
4
· P75
6
· max
9
On curve
9%
(2 / 34 cast on T3)
Cast same turn as drawn
26%
34 of 100 times cast
34%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.