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Part of Teenage Mutant Ninja Turtles
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Artifact — Equipment
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Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Foot Chopper
1%
Live Inclusion
Times Brought
118
Decks Running
67
Median Cast Turn
7.0
Drawn → Played
77%
Format
First-cast turn
n=20
5%
T1
10%
T2
15%
T3
5%
T4
10%
T5
30%
T6-9
25%
T10+
Median
7.0
P25
3
· P75
10
· max
12
On curve
15%
(2 / 20 cast on T2)
Cast same turn as drawn
35%
The "good card" funnel
118 brought · 65 playersBrought to game
118
Ever drawn
26
Reached battlefield
20
Still on board at game end
13
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.6pp
Players who cast this card win 10% of the time (n=17) , vs 13% when it never left the library (n=77).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.0pp; 95% confidence interval -18.6pp to +12.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
31 instances6.5%
Library
41.9%
Battlefield
25.8%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
36 decks
-
2
Heroes in a Half Shell
21 decks
-
3
Dark Leo & Shredder
3 decks
-
4
Splinter, Radical Rat
2 decks
-
5
Ares, God of War
1 decks
-
6
Cazur, Ruthless Stalker
1 decks
-
7
Deadpool, Trading Card
1 decks
-
8
Kalakscion, Hunger Tyrant
1 decks
-
9
Michelangelo, the Heart
1 decks
-
10
Minthara, Merciless Soul
1 decks
Card text
Foot Chopper
Artifact — Equipment
When this Equipment enters, create a 1/1 black Ninja creature token, then attach this Equipment to it.
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power.
Equip 
Teenage Mutant Ninja Turtles Eternal (TMC)
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Rare
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Illustrated by Adrián Rodríguez Pérez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.