collections_bookmark Part of Teenage Mutant Ninja Turtles
Foot Chopper card art
Live Play Data

Foot Chopper

{1} {B} · Artifact — Equipment · Teenage Mutant Ninja Turtles Eternal (TMC)
1%
Live Inclusion
Times Brought
195
Decks Running
104
Median Cast Turn
6.0
Drawn → Played
77%
Format

First-cast turn

n=34
3%
T1
15%
T2
12%
T3
12%
T4
6%
T5
38%
T6-9
15%
T10+
Median 6.0 P25 3 · P75 9 · max 12
On curve 18% (5 / 34 cast on T2) Cast same turn as drawn 29%

The "good card" funnel

195 brought · 97 players
Brought to game
195
Ever drawn
44
Reached battlefield
34
Still on board at game end
26

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.5pp

Players who cast this card win 6% of the time (n=30) , vs 11% when it never left the library (n=126).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -5.1pp; 95% confidence interval -14.5pp to +4.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

51 instances
3.9%
Library
51.0%
Battlefield
19.6%
Graveyard
5.9%
Exile

Commanders that played this card

in tracked games
Card text
Foot Chopper card

Foot Chopper

{1} {B}
Artifact — Equipment
When this Equipment enters, create a 1/1 black Ninja creature token, then attach this Equipment to it. Equipped creature has flying. Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power. Equip {2}
Teenage Mutant Ninja Turtles Eternal (TMC) · Rare · Illustrated by Adrián Rodríguez Pérez

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.