bolt Game Changer on the official Commander list
Force of Will card art
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Force of Will

{3} {U} {U} · Instant · Dominaria Remastered (DMR)
Times Brought
261
Decks Running
118
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Final zone distribution

71 instances
8.5%
Library
1.4%
Battlefield
42.3%
Graveyard
14.1%
Exile

The "good card" funnel

262 brought · 91 players
Brought to game
262
Ever drawn
62
Reached battlefield
31
Still on board at game end
1
≥ -9.3pp

Players who cast this card win 23% of the time (n=30) , vs 23% when it never left the library (n=160).

When players drew this card but left it in hand, they won 20% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -0.1pp; 95% confidence interval -9.3pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=31
6%
T1
10%
T2
3%
T3
16%
T4
10%
T5
45%
T6-9
10%
T10+
Median 6 P25 4 · P75 9 · max 14
On curve 45% (3 / 31 cast on T5) Cast same turn as drawn 26%
31 of 100 times cast 31%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.