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Part of Secrets of Strixhaven
·
Instant
·
Dominaria Remastered (DMR)
Card Preview
Force of Will
Times Brought
1153
Decks Running
522
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Force of Will
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Dominaria Remastered (DMR)
·
Mythic
·
Illustrated by Donato Giancola
Final zone distribution
308 instances4.9%
Library
3.2%
Battlefield
43.8%
Graveyard
10.4%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
29 decks
-
2
Vivi Ornitier
23 decks
-
3
Kinnan, Bonder Prodigy
20 decks
-
4
Yuriko, the Tiger's Shadow
19 decks
-
5
Urza, Lord High Artificer
14 decks
-
6
Marneus Calgar
9 decks
-
7
Najeela, the Blade-Blossom
9 decks
-
8
Sauron, the Dark Lord
9 decks
-
9
Atraxa, Praetors' Voice
8 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
8 decks
The "good card" funnel
1154 brought · 364 playersBrought to game
1154
Ever drawn
271
Reached battlefield
142
Still on board at game end
10
≥ -1.8pp
Players who cast this card win 27% of the time (n=114) , vs 24% when it never left the library (n=658).
When players drew this card but left it in hand, they won 27% (n=102) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.0pp; 95% confidence interval -1.8pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=142
4%
T1
7%
T2
10%
T3
15%
T4
15%
T5
40%
T6-9
8%
T10+
Median
5.0
P25
4
· P75
7
· max
14
On curve
52%
(22 / 142 cast on T5)
Cast same turn as drawn
24%
1117 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.