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Part of Fallout
·
Enchantment — Aura Curse
·
Hour of Devastation (HOU)
Live Play Data
Fraying Sanity
1%
Live Inclusion
Times Brought
449
Decks Running
240
Median Cast Turn
6.0
Drawn → Played
59%
Format
First-cast turn
n=52
0%
T1
2%
T2
8%
T3
12%
T4
12%
T5
52%
T6-9
15%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
10%
(4 / 52 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
450 brought · 223 playersBrought to game
450
Ever drawn
88
Reached battlefield
52
Still on board at game end
31
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.0pp
Players who cast this card win 29% of the time (n=49) , vs 16% when it never left the library (n=282).
When players drew this card but left it in hand, they won 14% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.7pp; 95% confidence interval +0.0pp to +25.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
126 instances4.0%
Library
24.6%
Battlefield
44.4%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
87 decks
-
2
The Mindskinner
31 decks
-
3
Bruvac the Grandiloquent
17 decks
-
4
Captain N'ghathrod
15 decks
-
5
Hope Estheim
12 decks
-
6
Phenax, God of Deception
12 decks
-
7
Grolnok, the Omnivore
9 decks
-
8
Homer, the Hermit
5 decks
-
9
Lynde, Cheerful Tormentor
4 decks
-
10
Lord Xander, the Collector
3 decks
Card text
Fraying Sanity
Enchantment — Aura Curse
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Hour of Devastation (HOU)
·
Rare
·
Illustrated by Ryan Alexander Lee
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.