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Fraying Sanity card art
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Fraying Sanity

{2} {U} · Enchantment — Aura Curse · Hour of Devastation (HOU)
1%
Decklist Inclusion
Times Brought
235
Decks Running
129
In Decks
873
Decklist Inclusion
1%
Format
Card text
Fraying Sanity card

Fraying Sanity

{2} {U}
Enchantment — Aura Curse
Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Hour of Devastation (HOU) · Rare · Illustrated by Ryan Alexander Lee

Final zone distribution

67 instances
3.0%
Library
26.9%
Battlefield
41.8%
Graveyard
7.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

235 brought · 118 players
Brought to game
235
Ever drawn
49
Reached battlefield
30
Still on board at game end
18

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.9pp

Players who cast this card win 31% of the time (n=26) , vs 15% when it never left the library (n=144).

When players drew this card but left it in hand, they won 17% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +15.8pp; 95% confidence interval -1.9pp to +33.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=30
0%
T1
0%
T2
10%
T3
10%
T4
17%
T5
47%
T6-9
17%
T10+
Median 6.0 P25 5 · P75 8 · max 12
On curve 10% (3 / 30 cast on T3) Cast same turn as drawn 37%
30 of 100 times cast 30%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.