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Fraying Sanity card art
Live Play Data

Fraying Sanity

{2} {U} · Enchantment — Aura Curse · Hour of Devastation (HOU)
1%
Live Inclusion
Times Brought
638
Decks Running
315
Median Cast Turn
6
Drawn → Played
63%
Format

First-cast turn

n=77
0%
T1
1%
T2
10%
T3
12%
T4
13%
T5
49%
T6-9
14%
T10+
Median 6 P25 5 · P75 8 · max 12
On curve 12% (8 / 77 cast on T3) Cast same turn as drawn 35%

The "good card" funnel

639 brought · 291 players
Brought to game
639
Ever drawn
123
Reached battlefield
77
Still on board at game end
50

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.2pp

Players who cast this card win 27% of the time (n=71) , vs 17% when it never left the library (n=403).

When players drew this card but left it in hand, they won 11% (n=41).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.3pp; 95% confidence interval -1.2pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

176 instances
3.4%
Library
28.4%
Battlefield
39.8%
Graveyard
9.7%
Exile

Commanders that played this card

in tracked games
Card text
Fraying Sanity card

Fraying Sanity

{2} {U}
Enchantment — Aura Curse
Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Hour of Devastation (HOU) · Rare · Illustrated by Ryan Alexander Lee

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.