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Part of Fallout
·
Enchantment — Aura Curse
·
Hour of Devastation (HOU)
Live Play Data
Fraying Sanity
1%
Live Inclusion
Times Brought
638
Decks Running
315
Median Cast Turn
6
Drawn → Played
63%
Format
First-cast turn
n=77
0%
T1
1%
T2
10%
T3
12%
T4
13%
T5
49%
T6-9
14%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
12%
(8 / 77 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
639 brought · 291 playersBrought to game
639
Ever drawn
123
Reached battlefield
77
Still on board at game end
50
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.2pp
Players who cast this card win 27% of the time (n=71) , vs 17% when it never left the library (n=403).
When players drew this card but left it in hand, they won 11% (n=41).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.3pp; 95% confidence interval -1.2pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
176 instances3.4%
Library
28.4%
Battlefield
39.8%
Graveyard
9.7%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
119 decks
-
2
The Mindskinner
40 decks
-
3
Bruvac the Grandiloquent
21 decks
-
4
Captain N'ghathrod
16 decks
-
5
Grolnok, the Omnivore
14 decks
-
6
Hope Estheim
14 decks
-
7
Phenax, God of Deception
14 decks
-
8
Homer, the Hermit
7 decks
-
9
Lynde, Cheerful Tormentor
6 decks
-
10
Saruman of Many Colors
4 decks
Card text
Fraying Sanity
Enchantment — Aura Curse
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Hour of Devastation (HOU)
·
Rare
·
Illustrated by Ryan Alexander Lee
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.