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Part of Fallout
·
Enchantment — Aura Curse
·
Hour of Devastation (HOU)
Card Preview
Fraying Sanity
Times Brought
143
Decks Running
78
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Fraying Sanity
Enchantment — Aura Curse
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Hour of Devastation (HOU)
·
Rare
·
Illustrated by Ryan Alexander Lee
Final zone distribution
37 instances59.5%
Battlefield
21.6%
Graveyard
8.1%
Exile
10.8%
Hand
Commanders that played this card
in tracked games-
1
The Wise Mothman
29 decks
-
2
The Mindskinner
10 decks
-
3
Hope Estheim
7 decks
-
4
Captain N'ghathrod
5 decks
-
5
Bruvac the Grandiloquent
4 decks
-
6
Phenax, God of Deception
3 decks
-
7
Shorikai, Genesis Engine
2 decks
-
8
Zellix, Sanity Flayer
2 decks
-
9
Baral, Chief of Compliance
1 decks
-
10
Glarb, Calamity's Augur
1 decks
The "good card" funnel
143 brought · 78 playersBrought to game
143
Ever drawn
29
Reached battlefield
23
Still on board at game end
22
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.6pp
Players who cast this card win 22% of the time (n=18) , vs 22% when it never left the library (n=90).
Observed gap +0.3pp; 95% confidence interval -12.6pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
9%
T2
22%
T3
13%
T4
9%
T5
43%
T6-9
4%
T10+
Median
5
P25
3
· P75
7
· max
11
On curve
30%
(5 / 23 cast on T3)
Cast same turn as drawn
41%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.