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Part of Fallout
·
Enchantment — Aura Curse
·
Hour of Devastation (HOU)
Card Preview
Fraying Sanity
Times Brought
426
Decks Running
221
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Fraying Sanity
Enchantment — Aura Curse
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Hour of Devastation (HOU)
·
Rare
·
Illustrated by Ryan Alexander Lee
Final zone distribution
96 instances1.0%
Library
49.0%
Battlefield
20.8%
Graveyard
14.6%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
84 decks
-
2
The Mindskinner
23 decks
-
3
Captain N'ghathrod
16 decks
-
4
Bruvac the Grandiloquent
13 decks
-
5
Hope Estheim
9 decks
-
6
Grolnok, the Omnivore
8 decks
-
7
Lord Xander, the Collector
6 decks
-
8
Phenax, God of Deception
6 decks
-
9
Zellix, Sanity Flayer
5 decks
-
10
Saruman of Many Colors
4 decks
The "good card" funnel
426 brought · 208 playersBrought to game
426
Ever drawn
72
Reached battlefield
55
Still on board at game end
47
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.9pp
Players who cast this card win 26% of the time (n=42) , vs 21% when it never left the library (n=238).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -2.9pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=55
2%
T1
9%
T2
13%
T3
18%
T4
20%
T5
33%
T6-9
5%
T10+
Median
5
P25
4
· P75
7
· max
11
On curve
24%
(7 / 55 cast on T3)
Cast same turn as drawn
35%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.