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Part of Lorwyn Eclipsed
·
Creature — Elemental Incarnation
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Fury
2%
Live Inclusion
Times Brought
254
Decks Running
143
Median Cast Turn
6
Drawn → Played
69%
Format
First-cast turn
n=53
0%
T1
0%
T2
6%
T3
17%
T4
19%
T5
47%
T6-9
11%
T10+
Median
6
P25
5
· P75
8
· max
15
On curve
42%
(10 / 53 cast on T5)
Cast same turn as drawn
36%
The "good card" funnel
255 brought · 129 playersBrought to game
255
Ever drawn
77
Reached battlefield
53
Still on board at game end
20
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.1pp
Players who cast this card win 32% of the time (n=49) , vs 23% when it never left the library (n=133).
When players drew this card but left it in hand, they won 26% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.9pp; 95% confidence interval -4.1pp to +22.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
86 instances1.2%
Library
23.3%
Battlefield
40.7%
Graveyard
11.6%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
79 decks
-
2
Etali, Primal Conqueror // Etali, Primal Sickness
9 decks
-
3
Terra, Herald of Hope
6 decks
-
4
Rakdos, the Muscle
5 decks
-
5
Muddle, the Ever-Changing
3 decks
-
6
Neriv, Heart of the Storm
3 decks
-
7
Indoraptor, the Perfect Hybrid
2 decks
-
8
Mass of Mysteries
2 decks
-
9
Norin the Wary
2 decks
-
10
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
2 decks
Card text
Fury
Creature — Elemental Incarnation
Double strike
When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.
3 / 3
Lorwyn Eclipsed Commander (ECC)
·
Mythic
·
Illustrated by Victor Adame Minguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.