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Part of Lorwyn Eclipsed
·
Creature — Elemental Incarnation
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Fury
1%
Live Inclusion
Times Brought
548
Decks Running
262
Median Cast Turn
6.0
Drawn → Played
68%
Format
First-cast turn
n=104
1%
T1
1%
T2
5%
T3
18%
T4
18%
T5
44%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
8
· max
15
On curve
43%
(19 / 104 cast on T5)
Cast same turn as drawn
36%
The "good card" funnel
549 brought · 234 playersBrought to game
549
Ever drawn
154
Reached battlefield
104
Still on board at game end
33
Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.5pp
Players who cast this card win 26% of the time (n=99) , vs 23% when it never left the library (n=300).
When players drew this card but left it in hand, they won 26% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval -5.5pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
170 instances1.8%
Library
19.4%
Battlefield
42.4%
Graveyard
12.4%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
143 decks
-
2
Etali, Primal Conqueror // Etali, Primal Sickness
17 decks
-
3
Terra, Herald of Hope
14 decks
-
4
Rakdos, the Muscle
7 decks
-
5
Mass of Mysteries
6 decks
-
6
Muddle, the Ever-Changing
5 decks
-
7
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
5 decks
-
8
Neriv, Heart of the Storm
3 decks
-
9
Norin the Wary
3 decks
-
10
Vivi Ornitier
3 decks
Card text
Fury
Creature — Elemental Incarnation
Double strike
When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.
3 / 3
Lorwyn Eclipsed Commander (ECC)
·
Mythic
·
Illustrated by Victor Adame Minguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.